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Wonders are a unique class of structures in Rise of Nations, which, unlike regular buildings, can only be built once in an entire game, and at a great cost, albeit with a greater reward if successfully built. They are modeled after real-life "Wonders of the World", which includes both the most remarkable manmade structures and the most spectacular natural wonders. These monuments represent the magnificence and prestige of the nation that built them. Any nation can compete for being the first to build a particular wonder, although if another nation builds it first, the losing nations' efforts are wasted, as their copy of the wonder will be destroyed, owing to the requirement that there can only be one of each wonder.

OverviewEdit

Many wonders of different types from varied locations, ages, and time periods can be found in the game. Each offers a unique set of benefits, ranging from boosts in resource production, increases in commerce and population caps to a discount of research times and costs, and even unique bonuses for buildings and units.

Each Wonder also has a cultural point value associated with it, called Wonder point Wonder Points. On standard game settings, a game could be decided entirely on what nation has the most Wonder Points, and win by accumulating of enough of them. Some game modes even develop entirely around Wonders, building them quickly being the factor that determines victory. As a general rule, the more "advanced" the Wonder is (that is, the later the age when it becomes available), the more Wonder Points it grants.

Wonders must be built within a city's radius (except for the Wonders Forbidden City and Red Fort), and each city may only have one wonder within its radius, (except for the nation Egyptians, whose nation power allows for 2 wonders per city, and the Wonders Forbidden City and Red Fort, which do not count against a City's Wonder limit), limiting the number of Wonders to the number of cities controlled.

Rise of Nations shipped with 14 Wonders available to build, two for each age, starting in the Classical Age. The Thrones and Patriots expansion added three new Wonders, bringing the total to 17.

List of WondersEdit

Name

Bonuses

Cost

Wonder Points

Classical Age Large Classical Age

Pyramids

Pyramids
200 Food
200 Timber
1 Wonder point

Colossus

Colossus
200 Timber
200 Wealth
1 Wonder point

Hanging Gardens

Hanging Gardens
200 Food
200 Wealth
1 Wonder point

Medieval Age Large Medieval Age

Terra Cotta Army

Terra Cotta Army
  • Creates a free foot unit every 30 seconds (plus 0.5 second(s) for every infantry unit you control).
300 Food
300 Wealth
2 Wonder point

Colosseum

Colosseum
300 Timber
300 Metal
2 Wonder point

Forbidden City

Forbidden City
  • Counts as a bonus Major City in your nation. Can be built wherever a City can and its build location is not revealed to the enemy until it is completed.
  • Gathers +50 Food] Food and Timber Timber instead of the usual +10/+10.
  • Capital timers and sudden death eliminations do not affect you.
  • Does not count against a City's Wonder limit.
300 Food
300 Timber
2 Wonder point

Gunpowder Age Large Gunpowder Age

Temple of Tikal

Tikal

400 Food
400 Timber
2 Wonder point

Porcelain Tower

Baoensi

400 Wealth
400 Metal
2 Wonder point

Red Fort

REdfort
  • Massive Fort with long range, many hit points, extra garrison value, increased border push, and resistance to air attack.
  • Can be built wherever a Fort can; does not count against a City's Wonder limit. Its build location is not revealed to the enemy until it is completed.
  • Receive Fort upgrades for free and all Forts gain 33% more hit points.
  • Units garrisoned in any Fort heal at +500% the normal rate.
400 Wealth
400 Metal
2 Wonder point

Enlightenment Age Large Enlightenment Age

Angkor Wat

Angkor
500 Timber
500 Wealth
3 Wonder point

Versailles

Versailles

  • Reduces the non-Knowledge costs of Library research by 50%.
  • Your Supply Wagons can heal your troops (and French Supply Wagons heal at double the normal rate).
  • Siege, Artillery, and Supply units move 25% faster.
500 Food
500 Metal
3 Wonder point

Industrial Age Large Industrial Age

Statue of Liberty

Liberty

  • You receive all ground unit and Airbase upgrades for free.
  • Reduces attrition damage inflicted on your units in enemy territory by 100%.
  • Reduces the cost of Bombers and air defense buildings by 33%.
600 Food
600 Wealth
4 Wonder point

Taj Mahal

Taj

600 Timber
600 Wealth
4 Wonder point

Modern Age Large Modern Age

Kremlin

Kremlin
700 Food
700 Metal
6 Wonder point

Eiffel Tower

Eiffel
700 Timber
700 Metal
6 Wonder point

Information Age Large Information Age

Super Collider

Super collider
  • The cost to buy goods at the Market is never higher than 125 Wealth Wealth; the price to sell is never lower than 50 Wealth Wealth.
  • Technologies can be researched instantaneously.
800 Food
800 Knowledge
8 Wonder point

Space Program

Space program
  • You can see the location of all units, buildings and terrain on the map.
  • You create aircraft and missiles 100% faster and 50% cheaper.
  • You are immune to the effects of a Nuclear Embargo.
800 Wealth
800 Knowledge
8 Wonder point