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Unit Information Game Strategies History

The War Elephant is an Indian and Persian unique Elephant of the Classical Age Classical Age. Unlike other unique units, War Elephants do not replace any standard unit, but are a standalone unit type entirely exclusive to both nations. Like all cavalry of the age, it is trained and upgraded at the Stable, and requires the research of Military Military 2 (Mercenaries) to become available.

Overview Edit

War Elephants have exceptionally high armor for a unit of its age, which makes them very resilient. However, their hit points are not as high as their size may imply, one War Elephant only having +30 hit points compared to a Phalanx. They are also as slow as the Phalanx and most Heavy Infantry, easier to pick up as targets, and very expensive. They excel at defeating Heavy Infantry, towards which they have a 100% damage bonus, also good at taking out Artillery Weapons with a 20% damage bonus. They are less effective attacking Heavy Cavalry, with a 5% damage penalty, even less so against Civilians or Support Units, having a 34% damage penalty, in addition to a 50% penalty against Citizens in particular. The War Elephant's weakness lies in missile fire, for they receive 50% extra damage from Light Infantry, and 70% from Foot Archers, also vulnerable to Heavy Cavalry with its 15% bonus. All things considered, War Elephants are more suited for a specialized, support role, particularly against an opponent focusing on Heavy Infantry, such as an enemy nation with unique units of the type, or one attempting a rush.

Upgrades Edit

In the Medieval Age Medieval Age, the War Elephant can upgrade to the Mahout, which is stronger, and more importantly, acquires the ability to attack from range in addition to melee. This change also grants Mahouts some different bonuses and penalties (see the Elephants page for details).

Unit Costs Edit

Unit production cost increases progressively with every Stable unit on the field or currently in production. The default increase is of 3 Food Food and 3 Wealth Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is of +125% their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.

Trivia Edit

  • War Elephants, along with the rest of the Elephant line, are the units with the most armor in the game, even surpassing Main Battle Tanks, which have a point less.

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