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In Rise of Nations, units are the smallest task force that can be controlled by the player. Represented by a single individual, vehicle, or small group, units comprise a nation's Population Limit population, and fulfill the roles necessary for its development and survival.

The game contains more than 200 different types of units. From the Ancient Age Ancient Age Citizen to the Information Age Information Age Stealth Bomber, units have a wide difference in roles, abilities, and avaliability. Units also upgrade as the player advances through the ages: Some evolve into different, improved units; others change in stats and appearance while staying as the same unit as before; some others only change cosmetically.

Most units are avaliable to every nation in the game, as long as the requirements to obtain them are met: These are called standard units. Some others, however, are exclusive to a particular nation, replacing part of the standard upgrade line of other nations, with special advantages compared to the standard units they replace: These are called unique units. For example, the Greeks recruit the Companion instead of the standard Cataphract, the British have King's Longbowmen instead of Crossbowmen, the Russians recruit T-80 tanks instead of Main Battle Tanks, among several other examples.

Because of the wide variety of units in the game, players have the opportunity to create an army customized to their tastes. Military and support units require two particular resources to be created, which depends on their type. Every type requires different combinations of resources, and as more units of the same type are created, their cost rises. In addition, every unit type has particular strengths and weaknesses against another. These factors both encourage and improve the chances of victory by having, as in real history, a diverse army able to react to different situations; instead of stacking the same type of unit, a common tactic in some games of the real strategy genre.

By their roles, units are divided in three basic groups, regarded by this wiki as their unit class: Military, Support, and Civilian.

Military Edit

Military units are the main component of a nation's army, fundamental in the defense of the nation and the conquest of rival nations.

Land Edit

GroundUnits
Main article: Infantry
Main article: Cavalry
Main article: Artillery Weapons
Main article: Anti-Aircraft
Age Building Units
Ancient Age Large Barracks Slingers Hoplites Bowmen
Classical Age Large Barracks Javelineers Phalanx Archers
Stable Light Horse Cataphract Horse Archer
Siege Factory Catapult
Medieval Age Large Barracks Elite Javelineers Pikemen Crossbowmen
Heavy Archers
Stable Light Cavalry Knight Heavy Horse Archer
Siege Factory Trebuchet
Gunpowder Age Large Barracks Arquebusiers Elite Pikemen Crossbowmen
Heavy Archers
Stable Elite Light Cavalry Heavy Knight Dragoon
Siege Factory Bombard
Enlightenment Age Large Barracks Musketeers Fusiliers
Stable Hussar Cuirassier Carabineer
Siege Factory Cannon
Industrial Age Large Barracks Riflemen Anti-Tank Rifle Machine Gun Flamethrower
Auto Plant Armored Car Light Tank
Factory Artillery Anti-Aircraft Gun
Modern Age Large Barracks Infantry Bazooka Heavy Machine Gun Flamethrower
Auto Plant Armored Scout Car Tank
Factory Howitzer Anti-Aircraft Battery
Information Age Large Barracks Assault Infantry Anti-Tank Missile Advanced Machine Gun Flamethrower
Auto Plant Armored Cavalry Main Battle Tank
Factory Rocket Artillery Anti-Aircraft Missile

Navy Edit

Main article: Naval Units

Naval Units roam through water and can either lead assaults on coastlines or defend invasions from the sea.

Age Building Units
Ancient Age Large Dock-Anchorage-Shipyard Trireme Bark
Auto Transport Transport Barge
Classical Age Large Dock-Anchorage-Shipyard Galley Dromon Fire Raft
Auto Transport Transport Barge
Medieval Age Large Dock-Anchorage-Shipyard Carrack Caravel Heavy Fire Raft
Auto Transport Transport Barge
Gunpowder Age Large Dock-Anchorage-Shipyard Frigate Corvette Fireship Bomb Vessel
Auto Transport Transport Galleon
Enlightenment Age Large Dock-Anchorage-Shipyard Man o' War Sloop Heavy Fireship Bomb Ketch
Auto Transport Transport Galleon
Industrial Age Large Dock-Anchorage-Shipyard Dreadnought Destroyer Submarine
Auto Transport Transport Freighter
Modern Age Large Dock-Anchorage-Shipyard Battleship Cruiser Submarine
Auto Transport Transport Freighter
Information Age Large Dock-Anchorage-Shipyard Advanced Battleship Missile Cruiser Attack Submarine
Auto Transport Transport Freighter

Aircraft Edit

Main article: Aircraft

Aerial units are the masters of the sky. They can defend territory and targeted buildings from assaults or invade enemy units.

Age Building Units
Industrial Age Large Airbase Biplane
Modern Age Large Airbase Fighter Bomber Helicopter
Aircraft Carrier Fighter Bomber
Information Age Large Airbase Jet Fighter
Advanced Fighter
Strategic Bomber
Stealth Bomber
Attack Helicopter
Aircraft Carrier Jet Fighter Bomber

Support Edit

Main article: Support Units
Main article: Scouts

Support units do not directly fight, but they have various abilities that augment military units and can easily turn the tide of battle.

Age Building Units
Ancient Age Large Barracks Scout
Classical Age Large Barracks Scout
Fort General Classical
Medieval Age Large Barracks Explorer
Siege Factory Supply Wagon Medieval
Castle General Classical Spy Medieval
Gunpowder Age Large Barracks Explorer
Siege Factory Supply Wagon Medieval
Castle General Gunpowder Spy Medieval
Enlightenment Age Large Barracks Explorer
Siege Factory Supply Wagon Medieval
Fortress General Gunpowder Spy Medieval
Industrial Age Large Barracks Commando
Factory Supply Wagon Industrial
Fortress General Industrial Spy Industrial
Modern Age Large Barracks Special Forces
Factory Supply Wagon Industrial
Redoubt General Industrial Spy Industrial
Information Age Large Barracks Elite Special Forces
Redoubt General Industrial Spy Industrial
Factory Supply Wagon Industrial

Civilians Edit

Main article: Civilians

Civilian units are responsible for building, managing, and collecting resources for a nation's welfare and being.

Age Building Units
Ancient Age Large Small City Citizen Ancient
Market Caravan Ancient Merchant Ancient
Dock-Anchorage-Shipyard Fishermen Ancient
Classical Age Large Small City Citizen Ancient
Market Caravan Ancient Merchant Ancient
University Scholar Classical
To Arms! Militia
Dock-Anchorage-Shipyard Fishermen Ancient
Medieval Age Large Small City
Large City
Citizen Ancient
Market Caravan Ancient Merchant Ancient
University Scholar Classical
To Arms! Militia
Dock-Anchorage-Shipyard Fishermen Ancient
Gunpowder Age Large Small City
Large City
Citizen Gunpowder
Market Caravan Gunpowder Merchant Ancient
University Scholar Gunpowder
To Arms! Militia
Dock-Anchorage-Shipyard Fishermen Gunpowder
Enlightenment Age Large Small City
Large City
Citizen Gunpowder
Market Caravan Gunpowder Merchant Ancient
University Scholar Gunpowder
To Arms! Minuteman
Dock-Anchorage-Shipyard Fishermen Gunpowder
Industrial Age Large Small City
Large City
Major City
Citizen Industrial
Market Caravan Industrial Merchant Industrial
University Scholar Industrial
To Arms! Minuteman
Dock-Anchorage-Shipyard Fishermen Industrial
Modern Age Large Small City
Large City
Major City
Citizen Industrial
Market Caravan Industrial Merchant Industrial
University Scholar Industrial
To Arms! Partisan
Dock-Anchorage-Shipyard Fishermen Industrial
Information Age Large Small City
Large City
Major City
Citizen Industrial
Market Caravan Industrial Merchant Industrial
University Scholar Industrial
To Arms! Partisan
Dock-Anchorage-Shipyard Fishermen Industrial