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Unit Information Game Strategies History
Sabotage half size version In the Extended Edition, this unit/building is affected by a damage bug.

Trireme

The Trireme is the Heavy Ship of the Ancient Age Ancient Age, available once Military Military 1 (The Art of War) is researched and are built at the Dock.

Overview[]

If naval combat arises in the Ancient Age Ancient Age, the Trireme will be essential to win it, as Barks, the only other fighting ship in this age, are quickly destroy by the Trireme. However, Triremes are costly in Timber Timber, occupy two Population Limit population slots instead of one like most units, and are slower, so Barks are still better for exploring the waters and killing enemy Fishermen.

Mod-related first-time-load damage bug[]

In the Extended Edition (and possibly other versions as well), the Trireme and Bark are victims of an extremely bizarre bug.[1] If a mod (whether local or Workshop) contains any files that are automatically loaded when RoN is launched -- even if those files have no impact on balance, such as art files, or the XML files that dictate the UI layout -- then these two units (and no others) are temporarily treated as though they're Modern Age Modern Age units for the purpose of damage modifiers. This causes them to typically deal significantly more damage and receive significantly less damage when fighting units of a similar age. With the bug, a Trireme is roughly equivalent to a Medieval Age Medieval Age Carrack in 1v1 combat when fighting other units except for other Barks or Triremes, despite having lower stats and being two ages behind.

This occurs for only a single game per session in either singleplayer or multiplayer (including an out-of-sync multiplayer game) before returning to normal. Restarting the game or reloading game assets re-triggers the bug for that game session.


The bug can be resolved by swapping each of the respective unit's own <PREQ0> and <PREQ1>, such that their single tech prerequisite is assigned to <PREQ0> instead of <PREQ1>,[2] although players should note that modifying game files in this manner can cause sync issues in multiplayer unless all players are using the same changes.

Notes[]

  1. Since Metal Metal is not available until the Classical Age Classical Age, building Triremes in the Ancient Age Ancient Age costs 90 Timber Timber instead of 40 Timber Timber and 40 Metal Metal.
  2. Since Metal Metal is not available until the Classical Age Classical Age, Triremes' ramping cost in the Ancient Age Ancient Age is 2 Timber Timber instead of 2 Metal Metal.

References[]

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