Fandom

Rise of Nations Wiki

Trebuchet

801pages on
this wiki
Add New Page
Talk0 Share
Unit Information Game Strategies History

The Trebuchet is the standard Artillery Unit of the Medieval Age. It is built and upgraded at the Siege Factory.

Unit description Edit

The Trebuchet, like all other siege, artillery and bombardment units, is used to effectively take out enemy buildings from a safe distance and to bring down a city's defenses, so Infantry and Cavalry units may capture it. The Trebuchet outranges all defensive structures, including all upgrades of Forts and Towers. It is also somewhat effective in attacking enemy artillery and slow-moving ships. However, despite it's ability to deal splash damage, it's pretty useless against other units or even crowds.

The Trebuchet moves very slow and requires time to deploy and undeploy, making it an easy prey for fast-moving units, especially Ranged Cavalry.

Keep in mind, that siege and artillery units require a nearby Supply Wagon or a Despot/Monarch/Comrade Patriot to operate at full efficiency - without supply modern artillery reloads and fires only at half rate.

Upgrading Edit

The Trebuchet upgrades from the Classical Age Catapult. By upgrading, the unit receives +20 hit points, +6 attack strength, +1 attack range, +2 movement speed, and +2 line of sight.

Upgrading costs 105 Timber / 105 Metal.

In the Gunpowder Age, the Trebuchet upgrades to the Bombard.

Production Edit

Production cost increases for every unit of the same type, whether on the field or currently in production, by a fixed +20 Timber Timber / +20 Metal Metal. However, the maximum cost for Trebuchet is capped at 157 Timber Timber / 157 Metal Metal (reached with 5 units). Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.