|Unit Information||Game Strategies||History|
The Trebuchet is the standard Artillery Weapon of the Medieval Age, available to upgrade from the Catapult as soon as the age is reached, and assuming Military 2 (Mercenaries) is already researched. Like all artillery, it is trained and upgraded at the Siege Factory.
After Catapults become Trebuchets, they gain +6 attack strength, +20 hit points, +2 moves, +2 Line of Sight and +1 maximum range. Its projectiles go slightly slower than those of the Catapult (projectile speed of 80 instead of 85), and go through a higher trajectory given the nature of the weapon, but are more accurate (-12% attenuation compared to the Catapult's -14%). As artillery, the Trebuchet excels at taking down buildings and conquering cities, and it outranges all Towers and Forts. However, it is extremely vulnerable, as it requires to be deployed and undeployed to shoot and move respectively, and even though it's capable of hitting units, its projectile speed is remarkably slow, the projectiles themselves, though better than before, are still innacurate, and cannot even shoot its most menacing foe: Units within melee range. The only units a Trebuchet can realistically target and counter are enemy artillery (usually other Trebuchets), and static or slow-moving targets on the larger side, like ships and Supply Wagons. Keep in mind that artillery units require a nearby Supply Wagon or a Red Government Patriot to operate at full efficiency—without supply artillery reloads and fires only at half the normal rate.
Unit Costs Edit
Unit production cost increases progressively with every Siege Factory unit on the field or currently in production. The default increase is of 20 Timber and 20 Metal for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value; in the case of the Trebuchet that is 157 Timber, 157 Metal (reached with 5 units). It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.