|Unit Information||Game Strategies||History|
The Transport Barge is an unarmed transport ship, that allows land units to cross the sea. Once a nation has developed Science 1 (Written Word) and owns at least one Dock, land units will automatically embark on a Transport Barge, when ordered to cross sea (e.g. ordered to move to another landmass).
The unit's hit point percentage is transferred to the transport – embarking a damaged unit will result in an equally damaged transport. A unit cannot attack nor use any of its active or passive abilities for as long as it is embarked.
Being little more that a swimming bunch of planks with a tarp, the Transport Barge has very low hit points, moves fairly slow and thus is extremely vulnerable to most attacks, especially when taking fire from light ships (like Barks, Dromons and Caravels) and garrisoned defense structures. Therefore, landing operations should always be secured by warships and the coast line should be cleared of any towers, forts and city garrisons before the landing force arrives.
Transport vessels in general profit from a connected Copper resource (+20% hit points) and from Whales (+20% speeed for sailing ships), but for some reason not from Citrus (heals ships at sea). However, they can be healed/repaired by a Supply Wagon, if the nation is French or owns the Versailles wonder.
- As said earlier, transport barges are very vulnerable from attack, especially from enemy submarines, so be sure to plan ahead of your approach.
- If you do plan to send land forces through the sea, always assign a naval and/or an air force to guard the fragile transport barges.
- Remember that a large number of these transport units can easily catch the eye of watchful enemy nations so be sure to either send your land forces a few at a time or create a distration to ensure the survival of all your units
- Obviously, the faster you transport your infantry units through the sea, the better. As such, be sure that your Transport Barges do not spend too much time in the waters.