|Building Overview||Technologies||Game Strategies||History|
Towers are small, affordable military buildings designed for area defense, available from the Ancient Age onward, as soon as Military 1 (The Art of War) is researched. Like Forts, Towers automatically attack enemies within its line of sight, and can be garrisoned.
There are also two types of research available at towers. The first is the line of Attrition upgrades, which cause increasingly large amounts of damage on enemy units within the player's territory without Supply Wagons. The second is the line of Militia upgrades, granting Towers +1 range per tech level, and increases Citizen hit points as well as allowing them to answer a call to arms and becoming Militia units. Although they will not stand up to any regular contemporary army, they can be used to defend from an unprepared attacker, harass enemy Supply Wagons, or stall an attack while the main army gets to the battle.
Unlike the Fort, a Tower is smaller, significantly cheaper, and can be built anywhere in the nation's territory. On the other hand, they don't expand the nation's borders, are less durable, and don't hit as hard. Determined enemy raiding parties can destroy lone Towers even without siege equipment, and all siege equipment has a greater range than towers.
Upgrade table Edit
All Towers automatically upgrade for free, when the tech requirements are met. Building cost is not affected by upgrades.
|Building||Age||Tech Prerequisite||Base HP||Base range|
|Tower||Ancient Age||Military 1 (The Art of War)||750||0-10 tiles|
|Keep||Medieval Age||Military 2 (Mercenaries)||1000||0-10 tiles|
|Stockade||Enlightenment Age||Military 4 (Conscription)||1300||0-11 tiles|
|Bunker||Modern Age||Military 6 (Nation-in-Arms)||1700||0-12 tiles|
All types of Towers can be garrisoned by most land units, except for Artillery Weapons and late game Vehicles and Tanks. Garrisoned units receive both protection and healing. The healing rate can be increased by researching Medicine technology at a Granary. Towers have an initial capacity of 5 units and gain an additional +2 slots per each Fortification technology researched at a Fort.
By garrisoning Citizens and Infantry units inside a tower, it also gains up to 2 additional attacks (projectiles) for a total of 3, this is called Garrison Power. The number of infantry required to gain an additional attack depends on the garrisoned units' strength and type, with melee units counting only half their strength.
Researching Fortification technologies at a Fort increases each Tower's garrison capacity by +2, not +5 as stated in the tooltip. The Tower's attack range and Line of Sight are both not affected by these technologies.Towers profit from the various Construction technologies available at the Lumber Mill, gaining an additional 10% hit points per each tech level researched, up to +30% at maximum tech level.
Rare Resources Edit
Owning the Taj Mahal grants Towers +100% hit points.