The campaign map for the Cold War campaign in Rise of Nations is a very simplified version of a world map, and is drafted with a strong US-centric bias, so for instance some vital events of the historical Cold War, such as the Iran-Iraq war and the Malayan Insurgency are notably absent.
The size and proximity of Canada to the North Pole with the Soviets makes it a vital asset in the Western arsenal in the struggle against the forces of Communism. Aside from its industries, Canada also hosts superior breeds of work dogs which can be relied on by hunters and explorers alike, as well as a link to Europe via Greenland.
Canada begins the campaign as a NATO-controlled country already at infrastructure level 3, so the US player doesn't have to worry about increasing it in the early part of the campaign. Should France (the capital territory of NATO) fall to the Soviets, Canada will become a US territory rather than align with the Warsaw Pact.
Nominally under the rule of Denmark, the island of Greenland forms a vital link between the British Isles and Canada, and is also the feeding grounds for pods of whale, making it a base for whaling operations in the Arctic.
"Farms will not be an option in this harsh northern climate. We can expect it to find it rich in Fish and Oil, however."
This territory begins the campaign as a US territory, so the Soviet player must declare war on the Americans in order to launch "Operation: Caribou".
This is the capital territory for the Americans, and the location of the Statue of Liberty. Its capture by the Soviet player by conventional assault is one means of accomplishing victory in the Soviet campaign. The scenario starts with the Soviets seizing control of New England and using that as a base against the Americans' last stand - the Soviets begin in control of Portland, Boston, and Hartford while the Americans hold Washington (their capital which must be captured and held), Philadelphia, and New York (which holds the Statue of Liberty).
Cuba begins as a client state of the Americans, but several turns into both campaigns it will break free thanks to Fidel Castro. When this happens for the Soviet campaign, Cuba will offer to become a Soviet client state for some tribute - taking up the Cubans on this offer would open up the rest of the Western Hemisphere to Soviet action much more easily (it is possible to make a deal at a later point, but they will likely demand more tribute for an alliance).
When this occurs in the American campaign, there will be a small window where the player may launch a police action to get Cuba back under the US' orbit before the Soviets can claim it as a client state. The scenario is titled "Bay of Pigs" and modeled after the 1961 invasion by CIA-supported Cuban exiles, but while the real attempt fell apart in a few days the player can make it succeed. The scenario's map contains Cuba and the Gulf Coast of the US, with the Cubans under Castro in control of the cities on Cuba and the US player in control of the cities on the US mainland as well as a fortress with military buildings (including an airbase) on the southern end of Cuba to represent Guantanamo Bay. The US player has "Cuban exiles" as an ally, who will stream in to attack Cuban cities which the US is to assist them in doing - any city captured by the US player is immediately turned over to them. For the US player to succeed, all cities must fall before time runs out.
"The Mexican government is conducting policy that is detrimental to our interests. We should help the Mexican people install a government that has their best possible interests at heart."
The Colombian government has promised to join our cause if we defeat several rebel armies that are plaguing their countryside.
A large of portion of Brazil is covered by jungle. Expect to fight your way through lots of trees. Securing this territory should then grant us bases to then engage Western Africa across the Atlantic.
The Peruvian government has been unable to defeat the guerrilla groups that have taken to the Andes Mountains. The government has promised their support to us if we rid them of this threat.
The Argentinean government has rejected all of our requests to talk. The Argentinean people deserve a government that is not so isolationist. We should help them.
The police action for Argentina is set on the Falkland Islands.
Europe is mostly divided between the American-sponsored NATO and the Warsaw Pact which was actually formed from most if not all of the territories conquered by the Soviet Union during the war and now reconstituted as Communist puppet states, with NATO covering most of southern Europe as well as the west, and the Warsaw Pact covering the rest as well.
Europe, despite its size and seemingly relative poverty compared to other areas (such as India and the Middle East) forms a vital lynchpin in your game for several reasons. The first is that it can be reinforced further with investments of tribute to help increase your economic output which is required to attain an economic victory, and the second is that Western Europe hosts three supply centers which are vital to America's war effort — something which the Soviets must also consider if seeking a victory by conquest of the American capital (Mid-Atlantic).
As such, you should complete the mini-quest given to you at the start of the game to reinforce ALL European territories of your satellites to at least 3, because it denies your opponent additional industrial output, while preserving your own. For the American player, however, it is ever more vital to reinforce them at all costs since armies can be used to obtain quick overruns of territory if used properly.
Britain — the dominant resident in this territory — may have been shorn of its empire following the War, but its significance has not diminished whatsoever. Aside from sitting on sizable deposits of coal, the long experiences of the British as a global empire mean that it has military facilities and an intelligence network without rival in the West which can be depended on by NATO if so required. Additionally, the position of Britain on the edge of the North Sea allows access to Greenland from Europe.
Covering West Germany and the Low Countries, this border region is dominated by the Federal Republic of Germany. Following the end of the war, many former Nazi scientists were rounded up by victorious American forces in Operation Paperclip, and many of them are now engaged in research and development projects in this geopolitically sensitive region.
West Central EuropeEdit
West Central Europe is dominated by the German Democratic Republic, which was the eastern half of Germany which was taken by the Soviets following the war. Much of the old German infrastructure was based here during the 1930s to make use of resources in Central Europe, however, and the Soviets have put them to good use via reverse engineering.
This is the capital of the Soviet-aligned Warsaw Pact. If it were to fall into Allied hands it would most certainly result in a backlash from the Soviets.
This is the capital of the American-aligned NATO. Its capture by the Soviet player places all of its territories under Warsaw Pact control (and thus granting the Soviet player three more armies from the supply centers in the British Isles, Spain, and Italy) except for Canada and Australia, who will join the US proper (you're not getting a base to attack the US itself that easy!)
This territory is of strategic importance, given its links to Egypt to the south and the Balkans to the east. Its proximity to France and its supply center means that it is a potential Soviet takeover target if the proper means are so found.
Although relatively stable thanks to the Franco and Salazar regimes, the Iberian Peninsula remains somewhat impoverished following the depredations of the Spanish Civil War almost a decade ago. The strategic location of the Iberian Peninsula on the western edge of the Mediterranean makes it a vital location for supplies coming in by ship. From the Iberian Peninsula, troops can be sent southwards to Western Africa
South Asia Edit
"OPEC controls a large portion of the world's wealth. We should acquire a share."
Formerly fought over between the Allies and the German-led Axis for its oil wealth, the Middle East is now once more at the heart of a maelström of competing superpowers — the Americans and the Soviets
The scenario for both superpowers here is a Skirmish, where the player may only build military buildings (specifically, building cities or oil rigs is disabled); redoubts are modified so that they may produce any ground unit of the appropriate technology level as well as helicopters. Capturing oil wells on the map will increase the player's resource income rate. The player will have fifteen minutes to capture the lone city on the map, Eregli.
Upon completion of the scenario for this territory, a bonus 50 tribute will be awarded to the player. The opposing superpower will also react to the move by increasing a neighboring territory's infrastructure by 2 levels (Turkey if the player is Soviet, Central Asia if the player is US).
Long a buffer zone between Russian Central Asia and then British India, Afghanistan is still a major theatre in the "Great Game", the difference only being the players and the weapons used in any conflict here. The mountains of this land mean that there are many hiding places that the Afghans can use as bastions to resist any invader, so bring in plenty of air reinforcements if you are thinking of attacking.
The second most populous nation after China, India represents a fair deal of economic and demographic potential.
Indochina consists of former French colonies which have managed to throw off French rule, but now find themselves dominated by the conflict between the main former French colony here, Vietnam.
Australia is the southernmost outpost of NATO and by extension the Americans for operations in the South Pacific region, being reinforceable from Japan, Indochina and Southern Africa. Aside from being a reliable source of diamonds, recent postwar migration from the British Isles to Australia has also helped in boosting mining activities in Australia, which may well be vital to your war effort.
Australia begins the campaign as a NATO-controlled country already at infrastructure level 3, so the US player doesn't have to worry about increasing it in the early part of the campaign. Should France (the capital territory of NATO) fall to the Soviets, Australia will become a US territory rather than align with the Warsaw Pact - if the Soviets really want to have Australia (and thus gain the South Asia tribute bonus) they will have to either use some Treachery or launch the "Operation: Dingo" police action.
Once a stalwart ally of the Americans, the Nationalist government of China however has fallen, its placed taken over by a communist regime under Mao Zedong. It can be expected that the Chinese may soon align themselves with the Soviets, unless action is taken to prevent them doing so.
Following the war, Japan was restructured as a constitutional monarchy and is now a major American ally. Money, as they say, however, travels along with war and the risk of conflict on the Asian continent has stimulated Japanese industry, making it the sole major economy at present in East Asia. Japan however is open to attack, with maritime routes to South Korea, Eastern Siberia, Australia and Alaska
Japan begins the campaign as a US client state - if the Soviets want to take it over (and get the East Asia tribute bonus) they will have to win the "Operation: Sunrise" scenario after declaring war on the US.
Following riots throughout the Korean Peninsula, communists have moved north into the more hostile terrain there in order to start a rival communist government against the anti-communists in the South.
Despite waves of social unrest following the war, South Korea remains pledged to the Republic of Korea and so has become a bastion for loyalists and anti-communists.
This country makes an early call in both the American and Soviet campaigns - in the American campaign the player is prompted to initiate a police action here as early as the first turn while the Soviet campaign prompts the player similarly in the second turn; if the player fails or ignores the prompt South Korea becomes a client state of the other superpower.
The wild and untamed hinterland of this territory — possibly one of the remotest areas in the northern hemisphere — hides many riches, but probably none so important to nuclear powers as deposits of uranium. Eastern Siberia however is also the location of the Soviet Union's Far Eastern forces and so forms a vital component in the Soviet war machine besides being one of the more vital frontier regions which border on the Western powers represented by American Alaska.
Following attempts at decolonization due to economic and diplomatic pressures, Africa's nations are now free and independent of the four major powers of the world - NATO, the Warsaw Pact, the Americans and the Soviets. In the place of the old European powers, several new ones have emerged: Ethiopia, Egypt, South Africa and the Congolese.
A number of British colonies in Africa with significant white majorities have seceded from the Commonwealth to eke their own existence alone. South Africa hosts a few of them, as well as the major regional power, the Union of South African, and is a vital staging ground for operations in Australia and Patagonia.
The strategic location of Egypt at the juncture of three different continents simply cannot be overstated at all. Aside from controlling strategic sea lanes to the southern European territories of Turkey, Greece and Italy, control of the Suez Canal in northeastern Egypt also brings potential economic and geostrategic benefits.
The so-called "dark heart" of Africa, the Congo's vast forests and resources are a tempting target for world powers seeking supremacy.
This region in Africa is dominated by Ethiopia, a former ally in the fight against Fascism. Following the war, however, hard times have hit Ethiopia and the land faces the pressures of political unrest. The Ethiopian Highlands, however, are still important as one of two contact points with South Asia via the Middle East.
This territory has been laid waste. There is no semblance of civilization here. We must bring order back to this land. It might be possible to annex this region to your own nation given that there is no one sufficiently powerful authority here.
The scenario for West Africa is "Airlift", where the player must survive for 15 minutes against waves of attacks on a modified fortress base that is able to produce any type of unit (civilian or military). Periodic cargo flights from the edge of the map will attempt to land at the airstrip - each one that makes it safely to the airbase grants additional resources to the player, and enemy units will seek to shoot them down.
As it is considered an unclaimed territory for the purposes of the campaign, it is possible to overrun this territory and avoid spending a turn to claim it (this is a little easier for the US player, as NATO-controlled Iberian Peninsula is a neighbor and so only one of North Africa, East Africa, Central Africa, and Brazil is needed as a client to make it work).
Once taken, it is considered a territory of the US/USSR itself rather than a client, so nuclear missiles can be placed here, it will be subject to the "raise it to infrastructure level 3 or else it may revolt" rule, and in case of nuclear war it will be a possible target by the other superpower.