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Building Overview Technologies Game Strategies CBP Version History

Religion[]

The Religion technologies strengthens Cities by increasing the hit points, combat range, and national border push of all Cities that have Temples.

Technology Cost Requires Effects
Religiontech
Religion
70 Food
70 Wealth
Civic Civic 2 (Empire) +4 to national borders
+2 City combat range
+50% City hit points
Monotheism
Monotheism
150 Food
150 Wealth
Civic Civic 4 (Divine Right)
Religion
+6 to national borders
+3 City combat range
+100% City hit points
Battlepope
Existentialism
360 Food
360 Wealth
Civic Civic 6 (Great Power)
Monotheism
+9 to national borders
+4 City combat range
+150% City hit points

Taxation[]

Taxation technologies provide Wealth Wealth income based on territory owned. They also increase the resource gather rate for rare resources in friendly territory and the non-food incomes from Fish and Whales.

The British nation power doubles the Taxation research's income.

Technology Cost Requires Effects
Taxation
Taxation
80 Food
80 Timber
Civic Civic 1 (City State) 50% taxation rate
+20% rare resources gather rate
Vassalage
Vassalage
160 Food
160 Timber
Civic Civic 3 (Feudalism)
Taxation
100% taxation rate
+50% rare resources gather rate
Social contract
Social Contract
320 Food
320 Timber
Civic Civic 5 (Constitution)
Vassalage
200% taxation rate
+100% rare resources gather rate
Income tax
Income Tax
480 Food
480 Timber
Civic Civic 6 (Great Power)
Social Contract
300% taxation rate
+200% rare resources gather rate
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