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Takohs
Takohs are the Iroquois unique scouting unit of the Ancient Age Ancient Age that replaces the standard Scout.

Overview Edit

Compared to standard Scouts, Takohs have +10 hit points, +4 attack range (for Counterintelligence), +1 movement speed, +1 line of sight, and +100 Craft Craft, as well as the ability to hide when not moving and to move through forests. They also receive +3 line of sight per Science Science research instead of +2, and do not take bonus damage from Industrial Age Industrial Age Ranged Cavalry[note 3] and Biplanes.

The increased attack range allows Takohs to take down Spies from farther away, even beyond their own line of sight, and their additional Craft Craft gives them an extra edge when having to dispatch more than one Spy. Takohs' ability to hide when not moving also gives them an edge over the standard Scouts, as they cannot do so until they are upgraded to Explorers in the Medieval Age Medieval Age.

TriviaEdit

  • If the Iroquois have standard Scouts in a scenario, they will still be able to move through forests since the ability to do so is given by their nation power. Conversely, if another nation has Takohs, they won't have the ability to move through forests, which will never happen in an ordinary match since Scouts cannot be bribed.

NotesEdit

  1. Since Metal Metal is not avaliable until the Classical Age Classical Age, recruiting Takohs in the Ancient Age Ancient Age costs 50 Timber Timber instead of 50 Metal Metal.
  2. Since Metal Metal is not avaliable until the Classical Age Classical Age, Takohs' ramping cost in the Ancient Age Ancient Age is 10 Timber Timber instead of 10 Metal Metal.
  3. There are "Pathfinder", "Pioneer", and "Ranger" entries in the game files which is supposed to modify the damage taken by the Iroquois' unique Scouts, but possibly due to naming error, these lines have no effect in-game, despite being in the correct location.