|Unit Information||Game Strategies||History|
The Steppe Nomad is the Mongol unique Ranged Cavalry of the Medieval Age, available to upgrade from the Nomad as soon as the age is reached. Like all cavalry of the age, it is trained and upgraded at the Stable, replacing the standard Heavy Horse Archer.
After Nomads become Steppe Nomads, they gain +17 hit points, +2 attack strength, and +1 armor. Compared to Heavy Horse Archers, Steppe Nomads have the same basic stats, but possess a 60% damage bonus against Light Infantry, and a 45% damage bonus against Gunpowder Infantry, so their innate ability as raiders combined with this advantage makes the Nomads great counter-raiders as well. In addition, thanks to the Mongol national powers, Steppe Nomads benefit from a 50% attrition reduction, train faster, cost less, and some will be trained for free and instantly when a Stable is built.
Unit Costs Edit
Unit production cost increases progressively with every Stable unit on the field or currently in production. The default increase is of 1 Timber and 1 Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
- Even though the Nomad costs nominally the same as a standard Heavy Horse Archer, Mongol national powers ensure that their base cost is 10% less, and that they are trained 20% faster, a bonus which benefits all Mongol cavalry. The values seen here reflect that bonus.