|Unit Information||Game Strategies||History|
The fastest standard unit of its age, they excel at harassing an enemy's ill-defended positions, such as deployed Merchants and isolated caravans, a tactic usually known as raiding. As Light Infantry, they are also the perfect counter for enemy Foot Archers but need to keep an eye out to avoid Heavy Infantry and shots from buildings. Since defenses at this stage are limited only to City fire and the occasional Tower, they can assist an attacking army with less worries, for instance, taking down Civilians while the Heavy Infantry attacks the buildings.
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food and 1 Timber for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Unique Units Edit
The following nations have a unique unit that replaces Slingers: