|Building Overview||Game Strategies||History|
Types of units built at the Factory:
When a nation enters the Industrial Age, all Siege Factories are automatically upgraded to Factories. Most of the stats remain the same but for some reason, the base cost changes to 120 Timber which is the same as the Barracks and Stables/Auto Plants. Factories also gain the ability to create and upgrade anti-aircaft units, to counter the rising threat of aircraft raids.
Being a military structure, it may be built anywhere within friendly (own or allied) borders. The ramping cost is doubled for every three buildings of the same type, whether existing or under construction.
Siege Factories may be garrisoned by all types of units they create. Garrisoned units are safe from taking damage and are slowly repaired in the Siege Factory if they are Siege Factory units. The maximum garrison capacity is 20, with siege/artillery units taking up 2 slots each.
If Advanced Options are turned on, a button will show up in the Factory's control panel, allowing to enable or disable the Auto Deploy stance for newly created artillery units. It has no effect on garrisoned units ejected from the building.
Nation powers Edit
- The French Power of Leadership: Receive a free Supply Wagon upon a Siege Factory's completion. Note that this allows the French to have Supply Wagons during the Classical Age, while all other nations have to wait until the Medieval Age. Also, French Siege Factory units are 15% cheaper, created 25% faster, and move 20% faster.
- The Indian Power of Majesty: Siege Factories do not rise in cost.
- The Lakota Power of the Plains: Can build Siege Factories anywhere except in enemy territory.
- The Maya Power of Architecture: Siege Factories have +25% hit points and are built 20% faster.
- The Turk Power of Siege: Receive two free artillery units upon a Siege Factory's completion. Their artillery units are also upgraded for free.