Scouts are a type of unarmed unit used for exploring and revealing the map and collecting Ruin bonuses in the early game. They are also capable of detecting hidden units such as Spies. When reaching the Industrial Age, Scout units receive additional abilites.
Scouts are available at the Barracks from the Ancient Age on and initially require Timber and Wealth to be created. Once the Classical Age is researched, they require Wealth and Metal. Scouts are unarmed, start with 50 hit points and the ability Counterintelligence.
Once after spotting an enemy spy, a scout will automatically use Counterintelligence to eliminate infiltration units.
Unit Upgrades Edit
|Unit||Age||Base HP||Base line of sight||Movement speed|
|Scout||Ancient Age||50||4 tiles||34|
|Explorer||Medieval Age||70||6 tiles||35|
|Commando||Industrial Age||90||8 tiles||37|
|Special Forces||Modern Age||110||10 tiles||39|
|Elite Special Forces||Information Age||130||12 tiles||42|
Each upgrade improves the unit's hit points, movement speed, line of sight and action range. In the Medieval Age, Explorers gain the Stealth ability, allowing the Scout unit to hide from enemy sight, while not moving or using a special ability. In the Industrial Age, Scouts receive another two special abilities: they can act as snipers and saboteurs on the battlefield. Modern Age Special Forces gain the ability to automatically jam enemy air defenses, disabling anti-aircraft fire as long as they are within range.
- The Spanish start with an extra Scout unit. Their Scouts can also see farther and are upgraded automatically.
- The Iroquois (Thrones & Patriots) receive a free Scout whenever completing a barracks. Their Scouts are also upgraded for free and can move through forests. They also have the only unique Scouts in the game.
- The Lakota (Thrones & Patriots) receive +4 food gather rate for every Scout unit instead of building Farms and Granaries