|Unit Information||Game Strategies||History|
The Scout is the standard scouting unit of the Ancient Age, and are trained and upgraded at the Barracks. In standard matches, every player begins with at least a Scout, and besides the researching of Military 1 (The Art of War) in order to build a Barracks, there is no requirement for their recruitment.
Scouts are specialized in exploring, so their main use is revealing the map and collecting Ruin bonuses in the early game. Although they have less line of sight than the avaliable military units of the Ancient Age, they compensate for this by being faster than any of them. Also, being a support unit, Scouts are incapable of a attacking anything except enemy Spies, which appear later on. For this purpose they have the Detector ability to find hidden units, and Counterintelligence to eliminate the Spies in question.
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase for scouting units is of 10 Timber and 10 Wealth for the second unit created, and grows exponentially from then on. Once the Classical Age is reached, their cost in Timber will be replaced by Metal. Upgrading this unit costs double the base cost of the unit it will upgrade to; this means that the upgrade to Explorer has a cost of 80 Wealth, 80 Metal. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.