|Unit Information||Game Strategies||History|
The Scout is the standard scouting unit of the Ancient Age, available to recruit and upgrade at the Barracks. In standard matches, every player begins with at least one Scout, and besides the researching of Military 1 (The Art of War) in order to build a Barracks, there is no requirement for their recruitment.
Scouts are specialized in exploring, so their main use is revealing the map and collecting Ruin bonuses in the early game. Although they have less line of sight than the available military units of the Ancient Age, they get +2 Line of Sight per level of Science Research, and are faster than them. Even though the faster Light Cavalry arises in the Classical Age, the Scout's superior Line of Sight and gradual improvement ensures that they are more fit for exploring.
Being a support unit, Scouts are incapable of attacking anything except enemy Spies, which appear later on. For this purpose they have the Detector ability to find hidden units, and Counterintelligence to eliminate the Spies in question.
Unit Costs Edit
The unit base cost is of 40 Wealth, 40 Metal, as with subsequent upgrades. However, since this resource is not available in the Ancient Age, recruiting Scouts costs a larger amount of Timber instead. Once the Classical Age is reached, Metal will be available and the change will be reflected in both base and ramping costs.
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase for scouting units is of 10 Timber and 10 Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for Support Units is +200% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.