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Unit Information Game Strategies History
Scout
The Scout is the standard scouting unit of the Ancient Age Ancient Age, trained at the Barracks.

In standard matches, every player begins with at least one Scout.

Overview Edit

Scouts are specialized in exploring, so their main use is revealing the map and collecting Ruin bonuses in the early game. Although they have less line of sight than the available military units of the Ancient Age Ancient Age, they get +2 line of sight per level of Science Science Research, and are faster than them. Even though the faster Light Cavalry arises in the Classical Age Classical Age, the Scout's superior line of sight and gradual improvement ensures that they are more fit for exploring.

Being a support unit, Scouts are incapable of attacking anything except enemy Spies, which appear later on. For this purpose they have the Detector ability to find hidden units, and Counterintelligence to eliminate the Spies in question.

Unique units Edit

Notes Edit

  1. Since Metal Metal is not avaliable until the Classical Age Classical Age, recruiting Scouts in the Ancient Age Ancient Age costs 50 Timber Timber instead of 50 Metal Metal.
  2. Since Metal Metal is not avaliable until the Classical Age Classical Age, Scouts' ramping cost in the Ancient Age Ancient Age is 10 Timber Timber instead of 10 Metal Metal.