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"Any sufficiently advanced technology is indistinguishable from magic." — Arthur C Clarke

Science Research Science is one of the four technology disciplines in Rise of Nations researched at the Library. Developing Science unlocks many economic buildings and upgrades, and reduces research costs and times of all subsequent research.

Researching Science beyond level 1 requires both Wealth Wealth and Knowledge Knowledge (unless a nation decides to stay in the Ancient Age).

Benefits Edit

Each level of Science technology:

  • Decreases research cost and time for all Library technologies (including age advances) by 10% per Science level ahead.
  • Increases Line of Sight for all Scouts (+2 tiles per level), Cities (+2 tiles), and Lookouts (+3 tiles).
  • Increases resource bonus from Ruins by +25 per level (26 for the Spanish).

Science 1, along with a Dock, allows land units to travel to other landmasses on Sea maps. Science 6 explores the entire map for the player. Fog of War effects may still apply. Science 7 permanently reveals all of the player's territory and allied territory to the player. Science research is also required to unlock new technologies at the Granary, Lumber Mill, Smelter, and University.

Miscellaneous Edit

Papyrus

Papyrus decreases Science Research cost by 25%.

Other Research Edit

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