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The Power of the Motherland Edit
- Attrition damage to enemy units in your territory is increased by 100%. Attrition upgrades at the Tower are researched immediately and for free, as soon as they become available.
- National Borders extend by +1 extra per Civic Research.
- Start with Civic 1 (City State) already researched at the Library (allows building a second city right away).
- Spies are half price.
- Cavalry units (including vehicles) do +25% more damage to enemy Supply Wagons and Artillery units.
- Plunder from Russian buildings goes to the Russians, not the enemy who plundered them.
- +20% Oil gather rate.
Notes: The free technology is not given in Nomad and City Center Only games.
The Russians can build Refineries without satisfying the Science 6 prerequisite.
Unique Units Edit
The Russian unique Light Cavalry line have a base cost of 60 Food and 30 Timber instead of the standard 60 Food and 40 Timber, with a base build time of 10.3 seconds (155 frames) instead of 11.7 seconds (175 frames). They have a faster attack speed of 22 frames cooldown instead of the standard 25 frames. They also have a 5% damage bonus against units and buildings.
The Russian unique Modern Infantry line have a base cost of 80 Food and 60 Timber instead of the standard 80 Food and 70 Timber. Shock Infantry also have +1 attack damage. However, the Modern Age Infantry does not have a 5% damage penalty against Heavy Cavalry and Light Cavalry that most Light Infantry, Gunpowder Infantry, and Modern Infantry (including Red Guards Infantry) have, and thus the Red Guards Infantry effectively has a 5% damage penalty against those types of units.
The Katyusha Rocket has a splash radius of 2 tiles instead of 1 tile, and its splash damage is 75% instead of 25%, making it very effective against bunched-up units. It also has a 15% damage bonus against all foot units. However, the Fighter line of units (from Biplanes to Advanced Fighters) have a 10% damage penalty against the Howitzer, the standard unit that the Katyusha Rocket replaces, but not against the Katyusha Rocket, thus it is somewhat more vulnerable to those units.
The T80 Tank has a base cost of 70 Metal and 50 Oil instead of the standard 80 Metal and 60 Oil for the Main Battle Tank. However, the Tank line gets a 15% damage bonus against Artillery weapons, but the T80 Tank doesn't, so it effectively does less damage against those types of units.
Russian Unique Light Cavalry, Medieval Age - extremely fast and lightly armed melee troops; useful for catching enemy raiders; cheaper and faster to build than normal Light Cavalry.
Russian Unique Light Cavalry, Gunpowder Age - extremely fast and lightly armed melee troops; useful for catching enemy raiders; cheaper and faster to build than normal Light Cavalry.
Russian Unique Light Cavalry, Enlightenment Age - extremely fast and lightly armed melee troops; useful for catching enemy raiders; cheaper and faster to build than normal Light Cavalry.
Russian Unique Modern Infantry, Modern Age - fast, powerful, rapid-firing foot troops; slightly cheaper than normal Infantry.
Russian Unique Artillery Weapons, Modern Age - powerful, long-range rocket; its wide explosive effect makes it very effective against enemy ground troops.
Russian Unique Modern Infantry, Information Age - fast, powerful, rapid-firing foot troops; cheaper and stronger than normal Assault Infantry.
Russian Unique Tanks, Information Age - heavily armored, extremely powerful; hard to destroy except with heavy weapons. Cheaper than normal Main Battle Tank.
The first city built is always Moscow, subsequently built cities get a random name from the list below.
The nation's list of city names seems to be mainly based on the times of the Russian Empire (1721-1917).