|Unit Information||Game Strategies||History|
The Rocket Artillery is the final upgrade of the Artillery Weapons unit line and becomes available, once a nation has reached the Information Age and developed Military 7 (Selective Service). Building it requires both Metal and Oil and, like all artillery, it takes up two population points.
Rocket Artillery has the second longest attack range of all units in the game, easily outranging all fortifications (Cities, Forts and Towers), while getting outranged only by the Advanced Battleship (which has a maximum range of 26). It deploys and packs in much less time compared to all other artillery.
Rocket Artillery en masse can provide devastating support for both attacking and defending armies, reducing most buildings to rubble in 2-3 volleys and continually mow down enemy troops at an alarming rate.
Operating Rocket Artillery Edit
When in neutral, allied or enemy territory, the Rocket Artillery requires a nearby Supply Wagon to operate at full efficiency. It receives an armor upgrade from a nearby General, but not the attack range bonus given by Patriots of consensus governments.
- A connected Copper rare resource increases unit hit points by 20%.
- A connected Sulphur rare resource decreases unit cost by 20%.
- The unit's model is the M270 Multiple Launch Rocket System (MLRS). It has been in service since 1983, with it's first military operation being the First Gulf War in 1991.