The Red Fort is a wonder of the Gunpowder age small Gunpowder Age, and one of three wonders added in the Thrones & Patriots expansion. It costs Wealth Wealth and Metal Metal to construct.


  • Wonder of the World: 2 Wonder point wonder point(s).
  • Massive Fort with long range, many hit points, extra garrison value, increased border push, and resistance to air attack.
  • Can be built wherever a Fort can; does not count against a City's Wonder limit (normally 1 wonder per city). Its build location is not revealed to the enemy until it is completed.
  • Receive Fort upgrades for free and all Forts gain 33% more hit points.
  • Units garrisoned in any Fort heal at +500% the normal rate.

In Conquer the World campaign, when held in your empire but not present in the current battle, the effects of this wonder are:

  • Receive Fort upgrades for free and all Forts gain 33% more hit points.

Note: Despite the description, the increased healing seems to work only for the Red Fort, and not other Forts. It also applies to allied units garrisoned within. Although the augmented healing applies to all units garrisoned within, the Herbal Lore tier for healing rate depends on the nation of the garrisoned units, instead of the nation that owns the Red Fort. The healing rate, both in terms of the number of frames between healing and in terms of hit points healed per second, is:

Herbal Lore tier Standard Garrison HP/sec Red Fort Garrison HP/sec
None 1 every 20 frames 0.75 1 every 3 frames 5
1 1 every 15 frames 1 1 every 2 frames 7.5
2 1 every 10 frames 1.5 1 every frame 15
3 1 every 5 frames 3 1 every frame 15


The Red Fort wonder is based on the real life Red Fort, which is a historic fort located in the center of the city of Delhi, India. It was the main residence of the emperors of the Mughal dynasty for nearly 200 years, until 1856. In addition to accommodating the emperors and their households, it was the ceremonial and political center of the Mughal state, and the setting for events which critically impacted the region. It also houses a number of museums.

The Red Fort was constructed in 1639 by the fifth Mughal Emperor Shah Jahan (who also constructed the wonder Taj Mahal) as the palace of his fortified capital Shahjahanabad. The Red Fort is named for its massive enclosing walls of red sandstone. It has an area of 254.67 acres enclosed by 2.41 kilometres (1.50 miles) of defensive walls, punctuated by turrets and bastions and varying in height from 18 metres (59 ft) on the river side to 33 metres (108 ft) on the city side. The fort is octagonal, with the north-south axis longer than the east-west axis. The marble, floral decorations and double domes in the fort's buildings exemplify later Mughal architecture. The Kohinoor diamond was reportedly part of the furnishings.


This wonder mainly serves as an assistance for defense strategies as garrisoned units heal several times faster and Forts gain increased abilities. In non-campaign battles, it provides very powerful fortification and is extremely effective in securing cities or key locations. Despite its enormous combat strength, it is still outranged by artillery units, so you want to keep a small detachment of cavalry units nearby to counter these units. Like Forts in general, the Red Fort is also defenseless against air attacks and needs protection from stationary air defenses or anti-aircraft units. A good strategy involves cycling multiple waves of armies, or unit-by-unit if micromanagement is possible, and garrisoning and healing the first team while the second attacks, then retreating the second team for garrisoning while the first fully-healed team attacks again. This ensure minimum loss of units, and resources and time to create more units.


  • The Red Fort is one of the four wonders that produces units and can create a Rally Point. The others are the Terra Cotta Army, the Forbidden City, and the Kremlin.
  • For some reason, computer players never build this wonder regardless of the difficulty level played at.