Unit Information | Game Strategies | History |
Ranged Cavalry is a class of units in Rise of Nations, introduced in the Classical Age, and part of the Cavalry branch. Ranged Cavalry units are created at the Stable (Auto Plant from Industrial Age on), requiring both Timber and Wealth in the earlier ages, and Food and Oil in the later ages.
In general, Ranged Cavalry are lightly-armored units with ranged weapons and the ability to fire while moving. They are very effective in raiding enemy Support Units, Artillery Weapons and Civilians, but in turn are easily trumped when fighting Light Infantry and Foot Archers, as well as light cavalry and eventually tanks.
The class receives a major upgrade in the Industrial Age when its mounted units - along with the now-obsolete Light Cavalry - are converted into fast-moving, lightly-armored vehicles. They retain the Ranged Cavalry class, but their target range is now extended to include most infantry, to complement the heavier Tanks. However, they become more vulnerable against Tanks (and other units with the armor-piercing capability), compared with against Heavy Cavalry in previous ages.
Ranged Cavalry units are also less vulnerable against Helicopters than Tanks are, mostly due to the fact that Ranged Cavalry can attack nearby low-flying Aircraft, unlike Tanks.
List of Ranged Cavalry[]
Age | Unit |
---|---|
Unique[]
Age | Unit | |||
---|---|---|---|---|
Egyptians |
Lakota |
Mongols |
Nubians | |
Egyptians |
Lakota |
Mongols |
Nubians | |
Egyptians |
Lakota |
Mongols |
Nubians | |
Egyptians |
Lakota |
Mongols |
Nubians |
Unit costs[]
Ranged Cavalry production cost increases progressively with every Stable unit on the field or currently in production. The default increase is 1 Timber and 1 Wealth (1 Food and 1 Oil for Armored Car and beyond) for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value.
Nation powers[]
- The American Power of Innovation: All military ground unit upgrades, including Ranged Cavalry, are 25% cheaper.
- The Bantu Power of Migration: Ranged Cavalry do not require Military research to be upgraded.
- The Iroquois Power of Nation: Ranged Cavalry are hidden when not attacking and heal while idle in friendly territory.
- The Lakota Power of the Plains: Receive +4 Food to gather rate for every cavalry unit, including Ranged Cavalry, instead of building Farms and Granaries; captured ones will be instantly destroyed. Ranged Cavalry are also upgraded for free.
- The Mongol Power of the Horde: Cavalry units, including Ranged Cavalry, are created 10% cheaper and 20% faster. Also receive up to three Ranged Cavalry for free, depending on the Military research, whenever a Stable/Auto Plant is built.
- The Russian Power of the Motherland: Cavalry units, including Ranged Cavalry, do +25% damage against Supply Wagons and artillery units.
Wonders[]
- The Angkor Wat reduces the cost of Stable/Auto Plant units, including Ranged Cavalry, by 25%.
- The Statue of Liberty makes all ground units, including Ranged Cavalry, upgraded for free.
|