Ranged Cavalry is a class of units in Rise of Nations, introduced in the Classical Age Classical Age, and part of the Cavalry branch. Ranged Cavalry units are created at the Stable (Auto Plant from Industrial Age Industrial Age on), requiring both Timber Timber and Wealth Wealth in the earlier ages, and Food Food and Oil Oil in the later ages.

In general, Ranged Cavalry are lightly-armored units with ranged weapons and the ability to fire while moving. They are very effective in raiding enemy Support Units, Artillery Weapons and Civilians, but in turn are easily trumped when fighting Light Infantry and Foot Archers, as well as heavy cavalry and tanks.

The class receives a major upgrade in the Industrial Age Industrial Age when its mounted units - along with the now-obsolete Light Cavalry - are converted into fast-moving, lightly-armored vehicles. They retain the Ranged Cavalry class, but their target range is now extended to include most infantry, to complement the heavier Tanks. However, they become more vulnerable against Tanks, compared with against Heavy Cavalry in previous ages.

Ranged cavalry are also less vulnerable against helicopter units than are tanks.

Age Unit
Ancient Age Ancient Age -
Classical Age Classical Age Horse Archer
Horse Archer
Medieval Age Medieval Age Heavy Horse Archer
Heavy Horse Archer
Gunpowder Age Gunpowder Age Dragoon
Enlightenment Age Enlightenment Age Carabineer
Industrial Age Industrial Age Armored Car
Armored Car
Modern Age Modern Age Armored Scout Car
Armored Scout Car
Information Age Information Age Armored Cavalry
Armored Cavalry

Unit costs Edit

Ranged Cavalry production cost increases progressively with every Stable unit on the field or currently in production. The default increase is 1 Timber Timber and 1 Wealth Wealth (1 Food Food and 1 Oil Oil for Armored Car and beyond) for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value.


Ranged Cavalry are effective raiders, being able to harass enemy Civilian units and disrupt the foe's economy. Ranged Cavalry are also effective at defending Heavy Cavalry and Tanks from a force of Heavy Infantry.

In Rise of Nations, the fog of war blinds all players, thus necessitating the use of Scouts. However, scouts are defenseless and easily killed. However, Ranged Cavalry also are efficient scouts, being able to pierce the fog of war and view enemy dispositions, resource buildings, etc., yet are still able to dissuade any would-be pursuers with a moderately powerful attack.