|Unit Information||Game Strategies||History|
After Hoplites become Phalanx, they gain +25 hit points, +2 attack strength, and +1 Line of Sight. The Phalanx retains its ability to crush enemy Light Infantry, and become key to counter the Light Cavalry, and specially, the Heavy Cavalry that arises in this age. They also are still very weak against Foot Archers, and even weaker against the new Ranged Cavalry, which will inflict continuous damage to a Phalanx without being caught. In addition, they are still great against buildings, but will be overshadowed somewhat by the appearance of Artillery Weapons in this age.
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food and 1 Metal for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Unique Units Edit
The following nations have a unique unit that replaces Phalanx:
- Germans - Barbarians
- Spanish - Scutari
- Romans - Legions
- Iroquois - Mohawk Spearmen
- Japanese - Bushi
- Persians - Anusiya