FANDOM


Nation Overview Strategic Overview CtW Information History

The Persians are one of six nations introduced in the Thrones and Patriots expansion. They have the Power of Ceremony, which bonuses are based on the Achaemenid empire's extreme competence in administration, seen through its taxation system, postal system, relative stability, and other fields; as well as the use of simultaneous capital cities for its vast empire.

The Power of Ceremony Edit

  • Start with 50% bonus Food Food. This works with all resource settings, e.g. like Variable ... or Random.
  • Second City built acts as a Capital as well. Both receive Capital border bonus, and both must be captured to eliminate you.
  • Receive a 30% discount on Civic Civic research.
  • Receive Taxation upgrades for free (still requires a Temple).
  • You always have the maximum number of Caravans allowed, thus don't need to build them.

Unique Units Edit

The Persian unique Heavy Infantry are ranged, rather than the standard melee Heavy Infantry of the earlier Ages. They have -1 attack damage, -5 HP (-10 for Arquebus Immortal), +1 moves, increased cost (given below), attack range of 6, and 10 LOS, compared to the standard units they replace. Because they are ranged units, they do not receive the 80% damage bonus against Supply Wagons that melee units receive. Ancient Age hoplites have a 12% damage penalty against buildings, but the Immortals do not, making them better for Ancient Age rushes.

Additionally, the Gunpowder Age Arquebus Immortal is consider a gun Heavy Infantry (like the Enlightenment Age Fusilier and later age units), meaning it gets the bonuses of the later gun Heavy Infantry units: They have an additional 55% damage bonus against mounted units and an additional 14% damage bonus against Light Cavalry. Also, they don't have the 14% damage penalty against Foot Archers and the 25% damage penalty against Gunpowder Infantry that earlier Heavy Infantry have, The damage penalty against Modern Infantry is 20% instead of 25%. However, they don't receive the 30% damage bonus against buildings that earlier Heavy Infantry have, and they have a 34% damage penalty against Ranged Cavalry (including the later Armored Cavalry and Mahouts).

ImmortalsEdit

Immortals

Persian Unique Heavy Infantry, Ancient Age Ancient Age - powerful, slow, units. Slightly weaker than normal Hoplites, but can fire at range.

AnusiyaEdit

Anusiya

Persian Unique Heavy Infantry, Classical Age Classical Age - powerful, slow, units. Slightly weaker than normal Phalanx, but can fire at range.

War ElephantEdit

War Elephant

Persian and Indian unique Elephant, Classical Age Classical Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops.

AthanatoiEdit

Athanatoi

Persian Unique Heavy Infantry, Medieval Age Medieval Age - powerful, slow, units. Slightly weaker than normal Pikemen, but can fire at range.

Note: Tool-tip text is messed up for Athanatoi (displaying "Classical Age" instead of "Medieval Age")

MahoutEdit

Mahout

Persian and Indian unique Elephant, Medieval Age Medieval Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. Fires at range as well in melee.

Arquebus ImmortalEdit

Arquebus Immortal

Persian Unique Heavy Infantry, Gunpowder Age Gunpowder Age - powerful, slow, units. Slightly weaker than normal Elite Pikemen, but can fire at range.

Note: Tool-tip text is messed up for Arquebus Immortal (displaying "Classical Age" instead of "Gunpowder Age")

Gun MahoutEdit

Gun mahout

Persian and Indian unique Elephant, Gunpowder Age Gunpowder Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. Fires at range as well in melee.

Culverin MahoutEdit

Culverin mahout

Persian and Indian unique Elephant, Enlightenment Age Enlightenment Age - powerful slow melee units. Good against close-order foot; vulnerable to light, scattered troops. Fires as siege as well in melee.

Leaders Edit

Cities Edit

1. Note that Persepolis is listed twice, sometimes leading to second city named Persepolis as well (the first capital is always named Persepolis).

Trivia Edit

  • Although named differently, the city of Bam may also technically appear twice. Bam is the name of an Iranian city, famous for its ancient citadel of Arg-e-Bam, a World Heritage site which collapsed by an earthquake in 2003. Both names are listed in the game.
  • Similar is the case of Mashhad and Meshed, two different pronunciations of the same name. Several places in modern Iran bear the name, however.
  • Zarathustra, born c. 1700 BCE or 628 BCE, and known for the foundation of Zoroastrianism, appears as one of the possible leaders of the Persians, despite not only being possibly more ancient than the Achaemenid empire, but also a leader in spiritual matters; neither a member of the royal family nor a political leader.
  • The names for the Persian Unique units are all synonymous of the same historical warriors: Immortals is the English translation of the Greek term for the Persian elite force, Anušiya means 'Followers' in Old Persian, and has been suggested as the possible name the Persians themselves gave to the corps, under the notion of a Greek mistranslation. Completing the cycle, Athánatoi is the original Greek term.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.