Nation Overview | Strategic Overview | CtW Information | History |
The Nubians are one of the 18 nations in the original Rise of Nations. They have the Power of Trade.
Power of Trade
- You can see all rare resources in your (own and allied) territory from the beginning.
- In Explored Map games, rare resources on the whole map become visible.
- Merchants in own or allied territory gather an extra 50% resources from rare resources.
- The bonus income from rare resources stacks with similar bonuses from Taxation technologies and the Porcelain Tower wonder. However, stacking is just additive, not multiplicative - the Nubians won't get any additional benefits when researching Taxation technologies or building the Porcelain Tower.
- Caravan limit is increased by +1 (may have one additional Caravan).
- You start with a Market and can always sell/buy resources with a +20/-20 price bonus.
- The free Market is not given in games where players start as Nomads. However, once the capital is completed, they may build a market without having to build a Library and research Commerce 1 (Barter) first.
- Merchants, Caravans, and Markets are 10% cheaper and have an additional 50% hit points.
Unique units
The Nubian unique Foot Archers have a 6% damage bonus against Foot Archers and Ranged Cavalry (including Armored Cavalry such as Armored Scout Cars as well as Mahouts). Kushite Archers have an additional 35% damage bonus against Foot Archers, for a total of 42% damage bonus compared with the standard Archers.
Version 03.02.12.0800 gave the Nubian Foot Archers a 15% damage penalty against Foot Archers and Ranged Cavalry; prior to this version, Nubian Foot Archers had a 25% damage bonus against Foot Archers and Ranged Cavalry, and Kushite Archers' additional 35% damage bonus meant a net of 68% damage bonus against Foot Archers compared with standard Archers.
The Nubian unique Ranged Cavalry have a 35% damage bonus against Light Infantry and a 20% damage bonus against Gunpowder Infantry.
Unit | Description |
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Kushite Archers |
Nubian Unique Foot Archers, Classical Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers. |
Camel Archer |
Nubian Unique Ranged Cavalry, Classical Age - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry. |
Royal Kushite Archers |
Nubian Unique Foot Archers, Medieval Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers. |
Heavy Camel Archer |
Nubian Unique Ranged Cavalry, Medieval Age - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry. |
Apedemak Archers |
Nubian Unique Foot Archers, Gunpowder Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers. |
Camel Raider |
Nubian Unique Ranged Cavalry, Gunpowder Age - excellent gunpowder-armed raiders who can fire while moving. |
Camel Corps |
Nubian Unique Ranged Cavalry, Enlightenment Age - excellent gunpowder-armed raiders who can fire while moving. |
Leaders
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