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Nation Overview Strategic Overview CtW Information History

The Nubians are one of the 18 nations in the original Rise of Nations. They have the Power of Trade.

Power of Trade

  • You can see all rare resources in your (own and allied) territory from the beginning.
    • In Explored Map games, rare resources on the whole map become visible.
  • Merchants in own or allied territory gather an extra 50% resources from rare resources.
    • The bonus income from rare resources stacks with similar bonuses from Taxation technologies and the Porcelain Tower wonder. However, stacking is just additive, not multiplicative - the Nubians won't get any additional benefits when researching Taxation technologies or building the Porcelain Tower.
  • Caravan limit is increased by +1 (may have one additional Caravan).
  • You start with a Market and can always sell/buy resources with a +20/-20 price bonus.
    • The free Market is not given in games where players start as Nomads. However, once the capital is completed, they may build a market without having to build a Library and research Commerce Commerce 1 (Barter) first.
  • Merchants, Caravans, and Markets are 10% cheaper and have an additional 50% hit points.

Unique units

The Nubian unique Foot Archers have a 6% damage bonus against Foot Archers and Ranged Cavalry (including Armored Cavalry such as Armored Scout Cars as well as Mahouts). Kushite Archers have an additional 35% damage bonus against Foot Archers, for a total of 42% damage bonus compared with the standard Archers.

Version 03.02.12.0800 gave the Nubian Foot Archers a 15% damage penalty against Foot Archers and Ranged Cavalry; prior to this version, Nubian Foot Archers had a 25% damage bonus against Foot Archers and Ranged Cavalry, and Kushite Archers' additional 35% damage bonus meant a net of 68% damage bonus against Foot Archers compared with standard Archers.

The Nubian unique Ranged Cavalry have a 35% damage bonus against Light Infantry and a 20% damage bonus against Gunpowder Infantry.

Unit Description
Kushite archers
Kushite Archers
Nubian Unique Foot Archers, Classical Age Classical Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Camel archer
Camel Archer
Nubian Unique Ranged Cavalry, Classical Age Classical Age - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.
Royal kushite archer
Royal Kushite Archers
Nubian Unique Foot Archers, Medieval Age Medieval Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Heavy camel archer
Heavy Camel Archer
Nubian Unique Ranged Cavalry, Medieval Age Medieval Age - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.
Apedemak archers
Apedemak Archers
Nubian Unique Foot Archers, Gunpowder Age Gunpowder Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Camel raider
Camel Raider
Nubian Unique Ranged Cavalry, Gunpowder Age Gunpowder Age - excellent gunpowder-armed raiders who can fire while moving.
Camel corps
Camel Corps
Nubian Unique Ranged Cavalry, Enlightenment Age Enlightenment Age - excellent gunpowder-armed raiders who can fire while moving.

Leaders

Cities

  • Lalibela
  • Harar
  • Zeila
  • Nuri
  • Kawa
  • Avalites
  • Malab
  • Mundus
  • Aromaton Emporion
  • Nikon
  • Opone
  • Mosyllon
  • Sarapion
  • Kadero
  • Jebel Moya
  • Aidhab
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