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Nation Overview Strategic Overview CtW Information History

The Nubians are one of 18 nations in vanilla Rise of Nations. They have the Power of Trade.

The Power of Trade Edit

  • You can see all rare resources in your (own and allied) territory from the beginning.
  • Merchants in own or allied territory gather an extra 50% resources from rare resources.
  • Caravan Limit is increased by +1 (may have one additional Caravan).
  • You start with a Market and can always sell/buy resources with a +20/-20 price bonus.
  • Merchants, Caravans, and Markets are 10% cheaper and have an additional 50% hit points.

Notes: The free Market is not given in games where players start as Nomads. However, once the capital is completed, they may build a market without having to build a Library and research Commerce 1 first.

The bonus income from rare resources stacks with similar bonuses from Taxation technologies and the Porcelain Tower wonder. However, stacking is just additive, not multiplicative - you won't get any additional benefits with the Nubians when researching tax techs or building the Porcelain Tower.

In Explored Map games, rare resources on the whole map become visible.

Version note: Prior to version 03.02.12.0800, Merchants, Caravans, and Markets were 50% cheaper.

Unique Units Edit

The Nubian unique Foot Archers have a 6% damage bonus against Foot Archers and Ranged Cavalry (including Armored Cavalry such as Armored Scout Cars as well as Mahouts). Kushite Archers have an additional 35% damage bonus against Foot Archers, for a total of 42% damage bonus compared with the standard Archers.

Version note: Version 03.02.12.0800 gave the Nubian Foot Archers a 15% damage penalty against Foot Archers and Ranged Cavalry; prior to this version, Nubian Foot Archers had a 25% damage bonus against Foot Archers and Ranged Cavalry, and Kushite Archers' additional 35% damage bonus meant a net of 68% damage bonus against Foot Archers compared with standard Archers.

The Nubian unique Ranged Cavalry have a 35% damage bonus against Light Infantry and a 20% damage bonus against Gunpowder Infantry.

Kushite ArchersEdit

Kushite archers

Nubian Unique Foot Archers, Classical Age Classical age small - medium-ranged foot infantry with little armor; highly effective against all enemy archers.

Camel ArcherEdit

Camel archer

Nubian Unique Ranged Cavalry, Classical Age Classical age small - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.

Royal Kushite ArchersEdit

Royal kushite archer

Nubian Unique Foot Archers, Medieval Age Medieval age small - medium-ranged foot infantry with little armor; highly effective against all enemy archers.

Heavy Camel ArcherEdit

Heavy camel archer

Nubian Unique Ranged Cavalry, Medieval Age Medieval age small - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.

Apedemak ArchersEdit

Apedemak archers

Nubian Unique Foot Archers, Gunpowder Age Gunpowder age small - medium-ranged foot infantry with little armor; highly effective against all enemy archers.

Camel RaiderEdit

Camel raider

Nubian Unique Ranged Cavalry, Gunpowder Age Gunpowder age small - excellent gunpowder-armed raiders who can fire while moving.

Camel CorpsEdit

Camel corps

Nubian Unique Ranged Cavalry, Enlightenment Age Enlightenment age small - excellent gunpowder-armed raiders who can fire while moving.

Leaders Edit

Cities Edit

  • Lalibela
  • Harar
  • Zeila
  • Nuri
  • Kawa
  • Avalites
  • Malab
  • Mundus
  • Aromaton Emporion
  • Nikon
  • Opone
  • Mosyllon
  • Sarapion
  • Kadero
  • Jebel Moya
  • Aidhab

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