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Nation Overview Strategic Overview CtW Information History

The Nubians are one of the 18 nations in the original Rise of Nations. They have the Power of Trade.

Power of Trade Edit

  • You can see all rare resources in your (own and allied) territory from the beginning.
    • In Explored Map games, rare resources on the whole map become visible.
  • Merchants in own or allied territory gather an extra 50% resources from rare resources.
    • The bonus income from rare resources stacks with similar bonuses from Taxation technologies and the Porcelain Tower wonder. However, stacking is just additive, not multiplicative - the Nubians won't get any additional benefits when researching Taxation technologies or building the Porcelain Tower.
  • Caravan limit is increased by +1 (may have one additional Caravan).
  • You start with a Market and can always sell/buy resources with a +20/-20 price bonus.
    • The free Market is not given in games where players start as Nomads. However, once the capital is completed, they may build a market without having to build a Library and research Commerce Commerce 1 (Barter) first.
  • Merchants, Caravans, and Markets are 10% cheaper and have an additional 50% hit points.

Unique units Edit

The Nubian unique Foot Archers have a 6% damage bonus against Foot Archers and Ranged Cavalry (including Armored Cavalry such as Armored Scout Cars as well as Mahouts). Kushite Archers have an additional 35% damage bonus against Foot Archers, for a total of 42% damage bonus compared with the standard Archers.

Version 03.02.12.0800 gave the Nubian Foot Archers a 15% damage penalty against Foot Archers and Ranged Cavalry; prior to this version, Nubian Foot Archers had a 25% damage bonus against Foot Archers and Ranged Cavalry, and Kushite Archers' additional 35% damage bonus meant a net of 68% damage bonus against Foot Archers compared with standard Archers.

The Nubian unique Ranged Cavalry have a 35% damage bonus against Light Infantry and a 20% damage bonus against Gunpowder Infantry.

Unit Description
Kushite archers
Kushite Archers
Nubian Unique Foot Archers, Classical Age Classical Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Camel archer
Camel Archer
Nubian Unique Ranged Cavalry, Classical Age Classical Age - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.
Royal kushite archer
Royal Kushite Archers
Nubian Unique Foot Archers, Medieval Age Medieval Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Heavy camel archer
Heavy Camel Archer
Nubian Unique Ranged Cavalry, Medieval Age Medieval Age - excellent raiders who can fire while moving; particularly effective against enemy Light Infantry.
Apedemak archers
Apedemak Archers
Nubian Unique Foot Archers, Gunpowder Age Gunpowder Age - medium-ranged foot infantry with little armor; highly effective against all enemy archers.
Camel raider
Camel Raider
Nubian Unique Ranged Cavalry, Gunpowder Age Gunpowder Age - excellent gunpowder-armed raiders who can fire while moving.
Camel corps
Camel Corps
Nubian Unique Ranged Cavalry, Enlightenment Age Enlightenment Age - excellent gunpowder-armed raiders who can fire while moving.

Leaders Edit

Cities Edit

  • Lalibela
  • Harar
  • Zeila
  • Nuri
  • Kawa
  • Avalites
  • Malab
  • Mundus
  • Aromaton Emporion
  • Nikon
  • Opone
  • Mosyllon
  • Sarapion
  • Kadero
  • Jebel Moya
  • Aidhab