Unit Information Game Strategies History
Disambiguous This article is about The Mongol unique unit. For the game mode, see Nomad (Game Mode).

The Nomad is the Mongol unique Ranged Cavalry of the Classical Age Classical Age. Like all cavalry of the age, it is trained and upgraded at the Stable, and requires the research of Military Military 2 (Mercenaries) to become available. It replaces the standard Horse Archer.

Overview Edit

Compared to Horse Archers, Nomads have the same basic stats, but possess a 60% damage bonus against Light Infantry, and a 45% damage bonus against Gunpowder Infantry, so their innate ability as raiders combined with this advantage makes the Nomads great counter-raiders as well. In addition, thanks to the Mongol national powers, Nomads benefit from a 50% attrition reduction, train faster, cost less, and some will be trained for free and instantly when a Stable is built.

As with all other animal-borne cavalry units, the Nomad can garrison inside Forts, but not inside Towers.

Unit Costs Edit

Unit production cost increases progressively with every Stable unit on the field or currently in production. The default increase is of 1 Timber Timber and 1 Wealth Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.

Notes Edit

  • Even though the Nomad costs nominally the same as a standard Horse Archer, Mongol national powers ensure that their base cost is 10% less, and that they are trained 20% faster, a bonus which benefits all Mongol cavalry. The values seen here reflect that bonus.

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