|Unit Information||Game Strategies||History|
|This article is about The Mongol unique unit. For the game mode, see Nomad (Game Mode).|
The Nomad is the Mongol unique Ranged Cavalry of the Classical Age. Like all cavalry, it is trained and upgraded at the Stable, and requires the research of Military 2 (Mercenaries) to become avaliable. It replaces the standard Horse Archer.
Compared to Horse Archers, Nomads have the same basic stats, but possess a 60% damage bonus against Light Infantry, and a 45% damage bonus against Gunpowder Infantry, so their innate ability as raiders combined with this advantage makes the Nomads great counter-raiders as well. In addition, thanks to the Mongol national powers, Nomads benefit from a 50% attrition reduction, train faster, cost less, and some will be trained for free and instantly when a Stable is built.
Unit Costs Edit
Unit production cost increases progressively with every Stable unit on the field or currently in production. The default increase is of 1 Timber and 1 Wealth for the second unit created, and grows exponentially from then on. Upgrading this unit costs double the base cost of the unit it will upgrade to; this means that the upgrade to Steppe Nomad has a cost of 120 Timber, 80 Wealth. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
- Even though the Nomad costs nominally the same as a standard Horse Archer, Mongol national powers ensure that their base cost is 10% less, and that they are trained 20% faster, a bonus which benefits all Mongol cavalry.