“ | Ultima ratio regum. - Motto on French cannon cast by Louis XIV |
” |
Military Research is one of four technology disciplines available at the Library. It increases the Population Limit and unlocks new units and military technologies.
Benefits[]
Like all Library research, Military research has a total of 7 levels to research. Each level researched...
- ...increases the Population Limit by +25, up to a maximum of 200.
- ...unlocks all military units of the same Age.
- ...reduces production cost for units of previous Ages by 5% per level ahead.
- ...reduces upgrade cost for units of previous Ages by 10% per level ahead.
Researching Military technology also unlocks all military structures (except Docks) as well as Forts technologies.
Note that research cost also depends on the current level[note 1] of Science research as well as any cost modifiers from nation powers and rare resources.
Technology | Cost | Required for | |
---|---|---|---|
1 | The Art of War |
120 | Barracks Tower Stable |
2 | Mercenaries |
100 100 |
Siege Factory Fort Keep Castle Airbase Missile Silo |
3 | Standing Army |
200 160 |
Fortification Tactics |
4 | Conscription |
250 360 |
Stockade Fortress Bombardment Operations |
5 | Levee en Masse |
400 650 |
- |
6 | Nation-in-Arms |
500 1300 |
Bunker Redoubt Strategic Reserves Strategy |
7 | Selective Service |
1200 1800 |
- |
Rare resources[]
- Furs reduce Military research cost by 25%. However, this does not work with the "red" future technology Missile Shield.
Nation powers[]
- The Aztec Power of Sacrifice and the Roman Power of Caesar: Start with Military 1 (The Art of War) already researched (unless playing a Nomad or City Center Only game).
- The Bantu Power of Migration: Receive +50 to their Population Limit per Military research. They also do not require Military research to unlock new units. However, unit and upgrade costs are increased by 10% per age behind in Military research.
- The Greek Power of Philosophy: Receive a general 10% discount on all Library research cost (except for Knowledge) and research technologies 100% faster.
- The Turk Power of Siege: Military research are 33% cheaper.
Trivia[]
- As mentioned in the trivia section of the Library page, researches have alternate titles depending on the starting and ending ages. For Military Research, they can be seen here.
Notes[]
- ↑ As mentioned in the Notes section of the Science Research page, the actual effect on the cost of all researches is more complex than the in-game tooltip indicates. You can see more details here and in the description of the AGE parameter in Techrules.xml.
|