When a Mine is built, players are grated a small bonus of 25 Metal, in addition to what they harvest. A Mine may only be placed on an unoccupied mountain or cliff and the size of the mountain and cliff determines the amount of workers the camp can hold.
Obtaining Metal is considerably difficult as there are limited numbers of mountains in a map. Furthermore, there can only be one or two Miness occupying a mountain. While it may seem that Metal is abundant for a time, building up an army will greatly increase the demand for that resource.
Rare resources Edit
- Aluminum: +20
- Coal: +15
- Copper: +20
- Furs: +10
- Horses: +10
- Marble: +10
- Obsidian: +10
- Peacocks: +10
- Salt: +10
- Silver: +10
- Sulphur: +15
- Whales: +10
The gather rate of rare resources in friendly (i.e. own and allied) territory can be increased by researching the Taxation line at the Temple (+50%, +100%, +200%, +300%) and by building the Porcelain Tower (+200%).
Nation powers Edit
- The American Power of Innovation: Receive Metal for every non-Scout Barracks unit currently not garrisoned.
- The Dutch Power of Commerce: Receive +1 to their Metal gather rate for every 20 Metal beyond the starting amount, up to a total of +50 beyond the Commerce Limit.
- The German Power of Industry: Cities each receive a 5 Metal (as well as 5 Food and 5 Timber) bonus to the gather rate, and their Mines give a completion bonus of 37 Metal instead of 25 Metal. The Germans can build Smelters from the start of the game, and the Smelter production upgrades are 50% cheaper and available one age earlier.
- The Angkor Wat increases the base gather rate of Metal by 50% and the Commerce Limit for Metal by +100.
- The Kremlin increases the Commerce Limit for Metal by +200.