Unit Information Game Strategies History

The Mahout is an Indian and Persian unique Elephant of the Medieval Age Medieval Age. Unlike other unique units, Mahouts do not replace any standard unit, but are a standalone unit type entirely exclusive to both nations. Like all cavalry of the age, it is trained and upgraded at the Stable, available to upgrade from the War Elephant as soon as the age is reached.

Overview Edit

Mahouts have exceptionally high armor for a unit of its age, which makes them very resilient. Besides, it can fire while moving, and also has a melee attack separate from its ranged attack, effectively attacking twice as fast at melee range. However, their hit points are not as high as their size may imply, one Mahout only having +10 hit points compared to Pikemen. They are also as slow as Pikemen and most Heavy Infantry, easier to pick up as targets, and very expensive. They excel at defeating Heavy Infantry, towards which they have a 100% damage bonus, also good at taking out Artillery Weapons with a 20% damage bonus. They are less effective attacking Heavy Cavalry, with a 5% damage penalty, even less so against Civilians or Support Units, towards which they have a 34% damage penalty. The Mahout's weakness is Foot Archers, which have a 70% damage bonus against all Elephants, also vulnerable to Heavy Cavalry with its 15% bonus. In addition, the upgrade from the War Elephant is a double-edged sword, for with the ranged attack not only do Mahouts get the damage bonuses of Ranged Cavalry, but units with bonus damage against Ranged Cavalry, like Chariots, will also deal bonus damage to Mahouts (see the Elephants page for details). All things considered, Mahouts are more suited for a specialized, support role, particularly against an opponent focusing on Heavy Infantry, such as an enemy nation with unique units of the type, or one attempting a rush. Regular Ranged Cavalry is good at that role as well, but Mahouts deal and can take more damage and don't have to worry about enemy cavalry as much.

Unit Costs Edit

Unit production cost increases progressively with every Stable unit on the field or currently in production. The default increase is of 3 Food Food and 3 Wealth Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is of +125% their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.

Trivia Edit

  • Mahouts, along with the rest of the Elephant line, are the units with the most armor in the game, even surpassing Main Battle Tanks, which have a point less.