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Unit Information Game Strategies History

Light Ships are a unit series produced at the Dock, Anchorage, and Shipyard. They are quick ships with light armament and armor, all of which feature a ranged attack.

Light Ships are strong against enemy Fire Ships, Submarines, and Aircraft. Because of this, they make a good escort for the Heavy Ships unit series, which are weak to these units. Light Ships are also very effective at harassing enemy transports.

Light Ships are weak to enemy Heavy Ships.

List of Light ShipsEdit

Age Unit
Ancient Age Large Bark
Classical Age Large Dromon
Medieval Age Large Caravel
Gunpowder Age Large Corvette
Enlightenment Age Large Sloop
Industrial Age Large Destroyer
Modern Age Large Cruiser
Information Age Large Missile Cruiser

UniqueEdit

Age Unit
Medieval Age Large Brig
(Dutch)
Gunpowder Age Large Fluyt
(Dutch)
Enlightenment Age Large Clipper
(Dutch)

Unit costs Edit

Light Ships' production cost increases progressively with every Dock/Anchorage/Shipyard unit on the field or currently in production. The default increase is of 1 Food Food (2 Oil Oil from Industrial Age Industrial Age onwards) for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value.

Nation powers Edit

  • The Bantu Power of Migration: Light Ships do not require Military Military research to be upgraded.
  • The British Power of Empire: All ships, including Light Ships, are created 33% faster.
  • The Dutch Power of Commerce: Ship upgrades, including Light Ships, are 10% cheaper. Also receives one free Light Ship whenever a Dock is built.
  • The Japanese Power of Honor: All ships, including Light Ships, are 10% cheaper.

Wonders Edit