|Unit Information||Game Strategies||History|
The Light Horse is the standard Light Cavalry of the Classical Age. Like all cavalry of the age, it is trained and upgraded at the Stable, and is avaliable for recruitment as soon as the age is reached.
The fastest unit of its age, the Light Horse excels when attacking Light Infantry, Ranged Cavalry, and specially, Artillery Weapons. However, Heavy Cavalry and Infantry, as well as building fire will bring them down as fast as they move, and are also vulnerable to Foot Archer fire. All in all, the Light Horse, and Light Cavalry in general, is arguably better than Light Infantry in most roles, except for two: Light Infantry is much more effective against a large force of Foot Archers, and can garrison inside Towers if necessary, while cavalry in general cannot.
Unit Costs Edit
Unit production cost increases progressively with every Stable unit on the field or currently in production. The default increase is of 1 Food and 1 Timber for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is of +125% their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.