Nation Overview Strategic Overview CtW Information History
  • Use this nation for defensive purposes as citizens can repair buildings more quickly and receive no damage even if they are under siege.
  • However, the aforementioned tactic can also be used to repair conquered enemy cities.
  • Notably, wonders can now be more easily repaired even if it is being attacked by aerial units.

Insight Edit

In practical terms, the Power of Tradition means that as the Korean player, you begin each game with a Temple already built, and you receive Temple upgrades free. You also start the game with one extra Citizen (when starting with Nomads, given upon completion of the capital). Citizens are your civilian workforce, and the critical component of your economy. You receive three additional Citizens with your second city and five for all future cities.

And Citizens don't just lie around in Korea; they can repair damaged buildings 50% faster. Even more helpful, they can can build and repair while under fire without being killed. Whether fending off an attack, or pursuing an aggressive forward strategy, you will find this particular attribute quite helpful.

Speaking of defense, the Korean player receives the Militia, Minuteman, and Partisan upgrades (at the Tower) at no cost. Since some players tend to forget to take this upgrade, it can pay off without your even thinking about it. After taking it, you can turn Citizens into light foot units in time of invasion, or send surplus workers abroad when you're the aggressor. If they live, turn them back into farmers, miners, and lumberjacks.

Usually, a nation's first unique military unit appears in the Classical (second) Age, but the Koreans see their first unique unit, the Hwarang, in the Ancient Age. Upgrade this to the Elite Hwarang in the Classical Age, the Royal Hwarang in the Medieval Age, and the Elite Royal Hwarang in the Gunpowder Age.

All Hwarang units have all of the normal pluses of bows (effective against Heavy infantry, from the Hoplite on), but the Hwarang are also exceptional against other bow-armed units. They also perform better than do other bows versus Slingers and their successors, as well.

Bowed missile units are a fearsome specialty of the Korean. Two early game offensive juggernauts join the Korean army from the Siege Factory: the Flaming Arrow, and the Heavy Flaming Arrow. These two siege weapons replace their standard counterparts, the Classical (second) Age Catapult, and the Medieval (third) Age Trebuchet. Both Flaming Arrows are better than their mere-wood counterparts at what all siege engines do best, which is knocking down cities.

Moving deep into enemy territory, attacking cities with your super siege engines, and then positioning your strong army of Hwarang bowmen to shoot counter-attack units to pieces is a very strong tactic indeed. If you reach your City limit before launching such an offensive (to exploit the Citizen bonus to the hilt) then you can build a dense, powerful nation of great resource capability before even the dawn of the Gunpowder (fourth) Age.

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