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Nation Overview Strategic Overview CtW Information History

The Japanese are one of 18 nations in vanilla Rise of Nations. They have the Power of Honour, based on the emblematic warrior class of the Samurai and their strict code of honour, which deeply integrated into general Japanese society over the centuries.

The Power of Honour Edit

Note: The 10% faster Barracks unit creation time stacks additively per Age. For example, in Industrial Age with Military 5 researched, Barracks units will be created 50% faster than normal. This includes both the base and ramping build times. The cheaper cost affects only the base cost, but it also decreases the cost of unit upgrades (though only the base cost portion).

Unique Units Edit

The Japanese unique Heavy Infantry have +1 attack damage, +5 HP, +1 armor, +3 turn speed, and 30 instead of 32 frames for attack recharge (meaning they attack faster). The additional armor means they survive longer against cities and towers, making them more useful for early rushes. Ancient Age hoplites have a 12% damage penalty against buildings, but the Ashigaru Spearmen do not have this penalty, making them significantly stronger against cities early on.

The Samurai have an attack recharge of 15 frames (twice as fast as the already-enhanced 30 frames of Japanese unique Heavy Infantry), but have a 50% damage penalty against units and buildings. Thus, they attack twice as fast but do only half as much damage per hit; however, this means that the defender's armor is effectively applied twice, compared with the usual attack rate and damage.

Ashigaru SpearmenEdit

Ashigaru Spearman

Japanese Unique Heavy Infantry, Ancient Age Ancient Age - powerful, slow melee units; stronger and tougher than normal Hoplites.

BushiEdit

Bushi

Japanese Unique Heavy Infantry, Classical Age Classical age small - powerful, slow melee units; stronger and tougher than normal Phalanx.

Elite BushiEdit

Elite Bushi

Japanese Unique Heavy Infantry, Medieval Age Medieval age small - powerful, slow melee units; stronger and tougher than normal Pikemen.

SamuraiEdit

Samurai

Japanese Unique Heavy Infantry, Gunpowder Age Gunpowder age small - powerful, slow melee units; stronger and tougher than normal Elite Pikemen.

Gun SamuraiEdit

Gun Samurai

Japanese Unique Heavy Infantry, Enlightenment Age Enlightenment age small - slow, powerful short-ranged gunpowder units; stronger and tougher than normal Fusiliers.

Leaders Edit

Cities Edit

  • Kobe
  • Kumamoto
  • Matsue
  • Matsumoto
  • Matsuyama
  • Mito
  • Miyakonojo
  • Niigata
  • Noshiro
  • Odawara
  • Ogaki
  • Otsu
  • Sakai
  • Sendai
  • Shimoda
  • Shimonoseki
  • Takamatsu
  • Tokushima
  • Uraga
  • Uwajima
  • Yamaguchi
  • Yokohama
  • Yonago
  • Yonezawa

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