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Power of Nation Edit
- Get one free Scout class unit with each Barracks built; Scouts receive free upgrades and can move through forests.
- First Senate built is free and instantly built.
- Citizens working at a Woodcutter's Camp gather +2 Food in addition to the Timber gathered.
- The Woodcutter's Camp's +2 Food ability is affected by the Granary and Agronomics technologies.
- Military units (and Scouts) in friendly (own or allied) territory are hidden when not attacking.
- All units heal when not moving or attacking in friendly (own or allied) territory.
- The automatic healing only activate if the unit had not attacked within the last 33 seconds (500 frames); this is the same delay for regular units to be hidden under a General's Ambush ability, and heals at the same rate as if the unit were garrisoned, which is improved by the same amount by Healthcare technologies. It stacks with the natural healing of some units like the Citizen when in friendly territory.
- Barracks units have hit points.
- (Undocumented/hidden) Most Barracks units move +25% faster, similar to the Bantu's movement bonus.
- The movement bonus does not apply to Modern Age nor Information Age units, nor to Scouts and Machine Guns. It does however apply to the Flamethrower and other Barracks units from the Industrial Age and earlier.
- The movement bonus is based on the age the unit becomes available, not the actual age of the player's nation.
- The movement bonus works in neutral and enemy territory, not only in friendly territory.
- The movement bonus is independent of the Bantu's movement bonus value.
Unique units Edit
The Iroquois unique Scouts (Takohs, Akweks and Okwari) have +10 hit points, increased movement speed, increased line of sight, +3 line of sight bonus per Science research, and increased Craft compared with the standard Scouts they replace. Additionally, Takohs will automatically hide when not moving.
Damage-wise, the Industrial Age Ranged Cavalry have a 50% damage bonus against Scouts, but not against the Iroquois unique Scouts[note 1]. Biplanes have a 10% damage penalty against Scouts, but not against the Iroquois unique Scouts. Finally, the Okwari, as an Enlightenment Age unit replacing the Industrial Age Commando, receives more damage from some units due to the Age-related damage bonus.
|Iroquois Unique Scouts, Ancient Age - fast, but unarmed; good for exploring the map and finding enemies. Faster, tougher, better Line-of-Sight than normal Scouts. Can spot hidden enemy units, such as Spies and Commandos. Can also destroy enemy Spies.|
|Iroquois Unique Heavy Infantry, Ancient Age - powerful, slow, units. Faster than normal Hoplites in friendly territory.|
|Iroquois Unique Heavy Infantry, Classical Age - powerful, slow, units. Faster than normal Phalanx in friendly territory.|
|Iroquois Unique Scouts, Medieval Age - fast, but unarmed. Faster, tougher, better Line-of-Sight than normal Explorers. Use Counterintelligence to destroy enemy Spies and to remove Informers. When Akweks aren't moving or attacking, they cannot normally be seen by most enemy units. Can spot hidden enemy units, such as Spies and Commandos.|
Heavy Mohawk Spearmen
|Iroquois Unique Heavy Infantry, Medieval Age - powerful, slow, units. Faster than normal Pikemen in friendly territory.|
Elite Mohawk Spearmen
|Iroquois Unique Heavy Infantry, Gunpowder Age - powerful, slow, units. Faster than normal Elite Pikemen in friendly territory.|
|Iroquois Unique Scouts, Enlightenment Age - a specialized Scout with many special abilities. Faster, tougher, better Line-of-Sight than normal Commandos. Available one age earlier. Use Sniper ability to destroy enemy units. Use Counterintelligence to destroy enemy Spies and to remove Informers. Can spot hidden enemy units, such as Spies and Commandos. When Okwari units aren't moving or attacking, they cannot normally be seen by most enemy units.|
- ↑ Note that the "Pathfinder", "Pioneer", and "Ranger" entries in balance.xml do not affect the Iroquois unique Scouts despite being in the correct location; this may be a naming error.
- ↑ Seneca is the name given to one of the six nations that conformed the Iroquois confederacy, while they called it Onöndowága, or "Great Hill Place". There's no recognizable Iroquois person, much less leader, called Seneca.