|Unit Information||Game Strategies||History|
Immortals are the Persian unique Heavy Infantry of the Ancient Age. Like all infantry, Immortals are trained and upgraded at the Barracks, replacing the standard Hoplites. Besides the researching of Military 1 (The Art of War) in order to build a Barracks, there is no requirement for recruiting Immortals.
Compared to Hoplites, Immortals are slightly weaker, having -5 hit points and -1 attack strength. However, Immortals have the very special advantage of a ranged attack, with a range equal to that of the standard Light Infantry line, and faster projectiles (100 frames per second compared to Light Infantry's 80), being the only Heavy Infantry line in the game to have this capacity before the Gunpowder Age. Their ranged nature, combined with their +1 moves, (which translates to little less than 0.1 tiles per second faster than Hoplites), make Immortals excellent for hit-and-run tactics against enemy Heavy Infantry, and gives them a significant edge in combat against them, as they can inflict plenty of damage before the enemy can close in and engage (if they manage to engage in the first place), more than compensating for their slight disadvantage in damage and toughness; these strengths also make Immortals particularly tough raiders and even more deadly to enemy Light Infantry than other Heavy Infantry units. In addition, they are better for Ancient Age rushes, since Hoplites have a 12% damage penalty against buildings, but the Immortals do not. Immortals also have +4 line of sight, exceptional for infantry of the age, being equal to that of Fusiliers, almost doubling that of Hoplites (6 LoS) and even surpassing that of the entire standard Light Infantry line (8 LoS).
Being ranged has a disadvantage however. Unlike Hoplites, Immortals do not receive the 80% damage bonus against Supply Wagons that melee units receive.
Unit Costs Edit
The unit base cost is of 50 Food, 30 Metal. However, since this resource is not avaliable in the Ancient Age, recruiting Immortals costs a larger amount of Timber instead. Once the Classical Age is reached, Metal will be available and the change will be reflected in both base and ramping costs.
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food and 1 Metal for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Version notes Edit
Prior to version 03.02.12.0800, Persian unique Heavy Infantry had a base cost of 60 Food and 50 Metal. The cost is now 50 Food and 30 Metal for Immortals, 50 Food and 40 Metal for Anusiya, and 60 Food and 40 Metal for Athanatoi. Note that standard Heavy Infantry have a base cost of 50 Food and 30 Metal until the Gunpowder Age, when the base cost increases to 60 Food and 50 Metal (for both the standard Elite Pikemen and the Persian unique Arquebus Immortal).
- The Immortals, and their two subsequent upgrades, are the only Heavy Infantry in the game to have a ranged attack without a gunpowder weapon.
- The unit is based on the historical elite heavy infantry unit of the Achaemenid Persian Empire, popularly known by the same name. More information can be found on the unit's history section in this wiki.
- Although the ranged capabilities of the Immortals compared to contemporary heavy infantry of the period has an historical basis, in reality this was due to their dual capability as bowmen and spearmen, not as javelineers, as the game depicts.
- The "leopard skin" seen on the Immortals' dipylon shield is a recurrent theme of its entire upgrade line. This striking pattern has no historical basis, however.