FANDOM


Unit Information Game Strategies History

Immortals are the Persian unique Heavy Infantry of the Ancient Age Ancient Age. Like all infantry, Immortals are trained and upgraded at the Barracks, replacing the standard Hoplites. Besides the researching of Military Military 1 (The Art of War) in order to build a Barracks, there is no requirement for recruiting Immortals.

Overview Edit

Compared to Hoplites, Immortals are slightly weaker, having -5 hit points and -1 attack strength. However, Immortals have the very special advantage of a ranged attack, with a range equal to that of the standard Light Infantry line, and are the only Heavy Infantry line in the game to have this capacity before the Enlightenment Age Enlightenment Age. Their ranged nature, combined with their +1 moves, (which translates to little less than 0.1 tiles per second faster than Hoplites), make Immortals excellent for hit-and-run tactics against enemy Heavy Infantry, and gives them a significant edge in combat against them, as they can inflict plenty of damage before the enemy can close in and engage (if they manage to engage in the first place), more than compensating for their slight disadvantage in damage and toughness; these strengths also make Immortals particularly tough raiders and even more deadly to enemy Light Infantry than other Heavy Infantry units. In addition, they are better for Ancient Age rushes, since Hoplites have a 12% damage penalty against buildings, but the Immortals do not. Immortals also have +4 Line-Of-Sight, exceptional for infantry of the age, being equal to that of Fusiliers, almost doubling that of Hoplites (6 LoS) and even surpassing that of the entire standard Light Infantry line (8 LoS).

Being ranged has a disadvantage however. Unlike Hoplites, Immortals do not receive the 80% damage bonus against Supply Wagons that melee units receive.

Unit Costs Edit

Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food Food and 1 Timber Timber for the second unit created, and grows exponentially from then on. Once the Classical Age Classical Age is reached, all costs in Timber Timber will be replaced by Metal Metal. Upgrading this unit costs double the base cost of the unit it will upgrade to; this means that the upgrade to Anusiya has a cost of 100 Food Food, 80 Metal Metal. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.

Version notes Edit

Prior to version 03.02.12.0800, Persian unique Heavy Infantry had a base cost of 60 Food and 50 Metal. The cost is now 50 Food and 30 Metal for Immortals, 50 Food and 40 Metal for Anusiya, and 60 Food and 40 Metal for Athanatoi. Note that standard Heavy Infantry have a base cost of 50 Food and 30 Metal until the Gunpowder Age Gunpowder Age, when the base cost increases to 60 Food and 50 Metal (for both the standard Elite Pikemen and the Persian unique Arquebus Immortal).

Trivia Edit

  • The Immortals, and their two subsequent upgrades, are the only Heavy Infantry in the game to have a ranged attack without a gunpowder weapon.
  • The unit is based on the historical elite heavy infantry unit of the Achaemenid Persian Empire, popularly known by the same name. More information can be found on the unit's history section in this wiki.
  • Although the ranged capabilities of the Immortals compared to the heavy infantry of the period have an historical basis, in reality this was due to their dual capability as bowmen and spearmen, not as javelineers, as the game depicts.
  • The "leopard skin" seen on the Immortals' dipylon shield is a recurrent theme of its entire upgrade line. This striking pattern has no historical basis, however.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.