|Unit Information||Game Strategies||History|
Hwarang are the Korean unique Foot Archers of the Ancient Age. Like all infantry, Hwarang are trained and upgraded at the Barracks, replacing the standard Bowmen. Besides the researching of Military 1 (The Art of War) in order to build a Barracks, there is no requirement for recruiting Hwarang.
Compared with Bowmen, Hwarang have +7 hit points, +1 armor and +1 attack strength, making them overall better suited for all roles.
Being the first Foot Archers avaliable for the Koreans, Hwarang are most adequate when fending off an Ancient Age rush, for they have the longest range, are strong against Heavy Infantry, and make excellent garrisons, as Foot Archers in general increase a building's garrison power more than other unit types. However, defending against a raid is another matter, for these are usually carried out by Light Infantry, which will make short work of them.
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Timber and 1 Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value; in the case of Hwarang that is 90 Timber, 112 Wealth. Upgrading this unit costs double the base cost of the unit it will upgrade to; this means that the upgrade to Elite Hwarang has a cost of 80 Timber, 100 Wealth. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.