|Unit Information||Game Strategies||History|
The Howitzer, like artillery units in general, is used to effectively take out enemy buildings from a safe distance and to bring down a city's defenses, so Infantry and Cavalry units may capture it. The Howitzer outranges all defensive structures like Forts and Towers. It is also somewhat effective when attacking enemy artillery and slow-moving ships like Battleships. However, despite its ability to deal splash damage, it's pretty useless against other units or even crowds.
Keep in mind that artillery units require a nearby Supply Wagon or a Despot/Monarch/Comrade Patriot to operate at full efficiency - without supply modern artillery reloads and fires only at half their usual rate.
Improving unit stats Edit
Artillery weapons receive an armor upgrade from a nearby General or Patriot unit. They will not get the increased attack range bonus usually given by a CEO patriot unit. The Turks have the Power of Siege, making their siege and artillery units more powerful: They get free +3 range and +3 Line of Sight. Their artillery also upgrades for free and they get 2 free artillery units whenever completing a Siege Factory or Factory.