|Unit Information||Game Strategies||History|
As the first Heavy Infantry, Hoplites are the strongest unit of the early game. Without cavalry to counter yet, their main strength is in taking buildings. Although they are the melee Heavy Infantry with the lowest damage against buildings (12% less than its upgrades and unique unit equivalents), they still inflict 14% bonus damage to them, and their high armor will make them suffer little from buildings unlike the other infantry types, making Hoplites instrumental for any player looking to rush. They also will quickly take out Light Infantry, but in turn will need to be very wary for Foot Archers, which deal 153% bonus damage to them. It is also important to consider that Hoplites use up Timber in this age, their numbers will be limited, so a player will have to balance its army with Light Infantry or Foot Archers to evade defeat, either one also taking a toll on the valuable resource.
Unit Costs Edit
The unit base cost is of 50 Food, 30 Metal, as with subsequent upgrades. However, since this resource is not avaliable in the Ancient Age, recruiting Hoplites costs a larger amount of Timber instead. Once the Classical Age is reached, Metal will be available and the change will be reflected in both base and ramping costs.
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food and 1 Metal for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Unique Units Edit
The following nations have a unique unit that replaces Hoplites: