|Unit Information||Game Strategies||History|
After Horse Archers become Heavy Horse Archers, they gain +17 hit points, +2 attack strength and +1 armor. As with all Ranged Cavalry, Heavy Horse Archers can fire even while moving, which combined with their bonus damage against Civilians and Support Units, makes them raiders par excellence, only Light Cavalry being able to reach and neutralize Heavy Horse Archers with ease. Foot Archers can also inflict serious damage to them, if they are able to get into reach, but any other unit type may have problems catching a troop of Heavy Horse Archers that maneuvers well enough, and the slow Heavy Infantry in particular doesn't stand a chance. As with all other animal-borne cavalry units, the Heavy Horse Archer can garrison inside Forts, but not inside Towers.
Unit Costs Edit
Unit production cost increases progressively with every Stable unit on the field or currently in production. The default increase is of 1 Timber and 1 Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
Unique Units Edit
The following nations have a unique unit that replaces the Heavy Horse Archer: