|Unit Information||Game Strategies||History|
After Archers become Heavy Archers, they gain +10 hit points and +2 attack strength. All other nations get Crossbowmen instead, which even though having the exact same stats, and probably supposed to be exactly as strong, have projectiles twice as fast as those of all other Foot Archer units, including Heavy Archers. This difference gives Crossbowmen a significant edge in combat against all units, making them more deadly than Heavy Archers and the other bow-wielding unique Archers of the Medieval Age, beating all but the anti-archer unit of the Nubians on equal terms. (read here for details). Regardless, Heavy Archers will still do a good job at taking down Heavy Infantry, Ranged Cavalry, and fulfilling the defensive and offensive capabilities all other Foot Archers have; just that their volleys will be less deadly in comparison, as happens with the bow-wielding unique units of the age. Also, like all other Foot Archers, Heavy Archers make excellent garrisons, increasing a building's garrison power more than other unit types.
Heavy Archers are the last standard Foot Archers; they will still be available for recruitment in the Gunpowder Age without any upgrades, except for the nations with their unique variants, all of which will improve significantly. When the Enlightenment Age is reached, all Foot Archers merge into Gunpowder Infantry and become Musketeers (or their unique unit equivalent).