FANDOM


Unit Information Game Strategies History

Gunpowder Infantry is a mid-game class of infantry units in Rise of Nations, with its first units becoming available in the Gunpowder Age. They are trained and upgraded at the Barracks, requiring both Food Food and Timber Timber.

The first Gunpowder Infantry units to become available are Arquebusiers, which upgrade from the now-obsolete Light Infantry. They are somewhat mobile, but slow-firing infantry units with low armor, effective in fighting the slow-moving Heavy Infantry, Artillery Weapons and Support Units - as well as Foot Archers, which are still in service at this point. Gunpowder Infantry units are also somewhat effective against Ranged Cavalry. The damage bonus increase they receive when fighting Heavy Infantry, compared with that of the previous Light Infantry they replace, makes the upgrade worthwhile, despite its cost. Gunpowder Infantry can be countered with cavalry units.

In the Enlightenment Age Enlightenment Age, the Foot Archers class becomes obsolete as well and its units, along with all Arquebusiers, are upgraded to Musketeers. These receive an additional damage bonus against Heavy Infantry, to counter the Heavy Infantry's new use of ranged weapons. With the advent of automatic rifles in the Industrial Age Industrial Age, Gunpowder Infantry becomes obsolete and is replaced with the faster-moving and more versatile Modern Infantry.

Gunpowder Infantry receive a 25% bonus to movement, so even though they are given a move speed of 24 in unitrules.xml, they will actually move as fast as Elite Javelineers, which have a move speed of 30.

List of Gunpowder InfantryEdit

Age Unit
Gunpowder Age Large Arquebusiers
Enlightenment Age Large Musketeers

UniqueEdit

Age Unit
Medieval Age Large Fire Lances
Chinese
Gunpowder Age Large Heavy Fire Lances
Chinese
Janissaries
Turks
Enlightenment Age Large Continental Marines
Americans
Highlanders
British
Manchu Musketeers
Chinese
Royal Janissaries
Turks

Unit costs Edit

Gunpowder Infantry production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food Food and 1 Timber Timber for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value.

Nation powers Edit

WondersEdit