Gunpowder Infantry is a mid-game class of infantry units in Rise of Nations, with its first units becoming available in the Gunpowder Age. They are trained and upgraded at the Barracks, requiring both Food and Timber.
The first Gunpowder Infantry units to become available are Arquebusiers, which upgrade from the now-obsolete Light Infantry. They are somewhat mobile, but slow-firing infantry units with low armor, effective in fighting the slow-moving Heavy Infantry, Artillery Weapons and Support Units - as well as Foot Archers, which are still in service at this point. Gunpowder Infantry units are also somewhat effective against Ranged Cavalry. The damage bonus increase they receive when fighting Heavy Infantry, compared with that of the previous Light Infantry they replace, makes the upgrade worthwhile, despite its cost.
In the Enlightenment Age, the Foot Archers class becomes obsolete as well and its units, along with all Arquebusiers, are upgraded to Musketeers. These receive an additional damage bonus against Heavy Infantry, to counter the Heavy Infantry's new use of ranged weapons.
Gunpowder Infantry can be countered with cavalry units.
Note: Gunpowder Infantry receive a 25% bonus to movement, so even though they are given a move speed of 24 in unitrules.xml, they will actually move as fast as Elite Javelineers, which have a move speed of 30.
Upgrade table Edit
|Ancient Age||Slingers / Bowmen||Light Infantry / Foot Archers|
|Classical Age||Javelineers / Archers||Light Infantry / Foot Archers|
|Medieval Age||Elite Javelineers / Crossbowmen||Light Infantry / Foot Archers|
|Gunpowder Age||Arquebusiers (upgrades all Light Infantry)||Gunpowder Infantry|
|Enlightenment Age||Musketeers (upgrades all Foot Archers)||Gunpowder Infantry|
|Industrial Age||Riflemen||Modern Infantry|
|Modern Age||Infantry||Modern Infantry|
|Information Age||Assault Infantry||Modern Infantry|