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Great Sahara

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Great Sahara
Rare resource
Oil patch
Fish / Whale
Ruins
Desert land map. Only a few oases hold trees, but you'll find plenty of oil in the Industrial Age.

Great Sahara is a desert land map type. Timber is very scarce on this map, but there is plenty of Oil, rare resources, and open space.

This map type never generates oceans, thus it is not possible to build a Dock or naval units here. The map always uses the "Great Sahara Desert" Terrain. If you want to play this map with a different terrain set (e.g. arctic, steppes, ...), learn how to change the terrain.

Resources Edit

  • Timber Timber (Forests): Scarce. See strategies section for some hints on how to boost Timber production.
  • Metal Metal (Mountains): Average.
  • Oil Oil: Plenty. Oil patches often come in pairs.
  • Rare resources: Plenty. Some nations like the Nubians or the Dutch will have an edge here. If you find yourself controlling many rare resources, research Taxation techs at a Temple and try to get the Porcelain Tower to make the most out of it.

Strategies Edit

  • Timber is very scarce on this map, so you need to boost the existing Timber production rate by building and upgrading Lumber Mills and collect and secure rare resources which add to the Timber production.The Temple of Tikal wonder increases overall Timber production by +50%, while the Porcelain Tower increases gather rates from rare resources within your territory.
  • Since obtaining Timber can be difficult, you can take advantage of this by destroying enemy Woodcutter's Camps and Lumber Mills. In return, the enemy nation will be unable to manufacture military units and buildings for defense. Moreover, do not forget to guard your own timber-harvesting buildings!
  • The center of the map always has some larger forests in it, making it somewhat strategically important. Build a city here if you have trouble maxing out your Timber production - or to deny it to the enemy. Take note that if nation constructs a city in the very center, enemies can easily swarm around that area (although if they do succeed in assimilating, they will then have to face the same difficulties in an ironic twist).
  • The map lacks natural 'walls', giving armies and raiding parties lots of freedom on where to invade within enemy territory. It is recommended to build additional Forts and Towers close to resources gathering sites, important rare resources, and City centers to fend off attacker until your army arrives. Also, garrisoning some archers in each city provides a cheap way to protect your cities against the occasional raiding party.
  • Oil is plentiful throughout the map so players so not have to stress frequently in obtaining this resource.

The following nations have an extra advantage on this map:

  • The French have an advantage on this map, as their Woodcutter's Camps provide two additional worker slots each, making it fairly easy to max out Timber production.
  • The Nubians profit from the increased number of rare resources on this map.
  • The Maya require 20% less Timber to build civilian structures. Their Forts, Towers and Cities fire additional projectiles, providing some protection from early and raiding attacks.

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