Governments are a new feature added in the Thrones and Patriots expansion. They are researched at the Senate and give certain benefits to a nation, as well as a special General unit, the Patriot.
Governments are policies and systems that run, control, and stabilize what you uphold your nation's benefits and other commodities in gameplay. The Senate, your legislative builiding, researches new Governments to better your country's glory.
A nation may choose its first government when reaching the Classical Age, a second government in the Gunpowder Age, and its final government in Industrial Age.
Each time a nation picks a new government, it may pick either a "totalitarian government" (red icons, research hotkey) or a "consensus government" (green icons). Bonuses from previous governments are kept, and the Patriot unit is replaced with a stronger version, with his new abilities depending on the new government chosen.
Totalitarian[]
Totalitarian governments are devoted to military development and warfare, benefiting nations fielding lots of units and often waging wars. Their Patriots are oriented to offensive warfare and always give the benefits of a Supply Wagon (eliminate attrition and provide supply for artillery units).
- Despotism ( Classical Age) reduces cost for Military Research as well as Barracks units and upgrades by 25%. The nation receives the The Despot Patriot (provides supply and bonuses to line-of-sight and plunder).
- Monarchy ( Gunpowder Age) reduces cost and production times of Stable/Auto Plant units by 25%. The nation receives the The Monarch Patriot (provides supply and bonuses to cavalry and artillery units).
- Socialism ( Industrial Age) reduces cost and production times of Factory, Dock and Airbase units by 25%. The nation receives the The Comrade Patriot (provides supply and bonuses to combat and assimilation).
In modding, totalitarian governments are known as "red" governments because of the prevailing colour of the vanilla tech icons.
Consensus[]
Consensus governments (referred to in-game as democratic governments) are dedicated to the economical and scientific development of a nation. Their Patriots offer production and defense bonuses and provide healing to nearby units and buildings.
- Republic ( Classical Age) increases the Commerce Limit for all resources by 50. The nation receives the The Senator Patriot (provides healing, building armor and can bribe units)
- Democracy ( Gunpowder Age) reduces non-Library research cost by 20%. The nation receives the The President Patriot (provides healing, increases unit production and building construction within his radius).
- Capitalism ( Industrial Age) increases the gather rate of Oil by 100 and gives a one-time bonus of 500 Oil. The nation receives the The CEO Patriot (provides healing, protection from bribery/sniping and increases nearby unit's attack/vision range).
In modding, consensus governments are known as "green" governments because of the prevailing colour of the vanilla tech icons.
Nation powers[]
- The American Power of Innovation: Research governments for free.
- The Iroquois Power of Nation: Build the first Senate immediately and for free, allowing for a quicker access to governments.
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