|Nation Overview||Strategic Overview||CtW Information||History|
The Germans are one of the 18 nations in the original Rise of Nations. They have the Power of Industry, which alludes to the fact that Germany was one of the first countries in the world to industrialize, and historically renowned for its industriousness, especially with its rapid recovery after the loss of World War I.
Power of Industry Edit
- Granary, Lumber Mill, and Smelter production upgrades are 50% cheaper and available sooner. This does not affect the Medicine, Construction and Logistics upgrades. Additionally, the Granary, Lumber Mill, and Smelter can be built from the beginning of the game.
- Cities gather an extra +5 Food and Timber as well as +5 Metal ( Metal is not gathered until the Classical Age).
- +50% building completion bonus.
- Fire Ships and Submarines build 33% faster and 25% cheaper.
- All air units are created 33% faster.
- Each new Airbase comes with 2 free Fighters.
The German unique Heavy Infantry units have +10 HP, +1 armor, and a base build time of 10.7 seconds instead of 12.5 seconds (160 frames instead of 188 frames) compared with the standard units they replace. The additional armor means they survive longer against cities and towers, making them more useful for early rushes. Ancient Age hoplites have a 12% damage penalty against buildings, but the Solduri do not have this penalty, making them significantly stronger against cities early on.
The Volksgrenadiers have +10 HP and +3 moves compared with the standard Modern Age Infantry. The standard Infantry do not have the 5% damage penalty against Heavy Cavalry and Light Cavalry that most Light Infantry, Gunpowder Infantry, and Modern Infantry (including Volksgrenadiers) receive, so the Volksgrenadiers do less damage against those types of units compared to the units they replace.
The MG42 have the same basic stats as the standard Heavy Machine Gun they replace. However, the MG42 has a 30% damage bonus against all foot units compared to the Heavy Machine Gun.
The Tiger Tank and Leopard Tank have +1 attack damage and +10 HP compared to the standard tanks they replace. Additionally, the Tiger Tank has +1 moves, while the Leopard Tank has +2 moves. Both have a 20% damage bonus against the Machine Gun line, and a 15% damage bonus against Light Infantry, Gunpowder Infantry, and Modern Infantry, compared to the standard tanks they replace.
|German unique Heavy Infantry, Ancient Age - powerful, slow melee units; tougher and faster to build than normal Hoplites.|
|German unique Heavy Infantry, Classical Age - powerful, slow melee units; tougher and faster to build than normal Phalanx.|
|German unique Heavy Infantry, Medieval Age - powerful, slow melee units; tougher and faster to build than normal Pikemen.|
|German unique Heavy Infantry, Gunpowder Age - powerful, slow melee units; tougher and faster to build than normal Elite Pikemen.|
|German unique Modern Infantry, Modern Age - fast, powerful, rapid-firing foot troops; slightly tougher and faster than normal Infantry.|
|German unique Machine Gun, Modern Age - moves slowly; devastating against enemy foot troops.|
|German unique Tank, Modern Age - armored and substantially more powerful than ordinary Tanks.|
|German unique Tank, Information Age - heavily armored and substantially more powerful than ordinary Tanks.|