|Unit Information||Game Strategies||History|
The General is a Support Unit and can be trained at a Fort. Generals are unarmed, but have access to various abilities which can bolster your army in many ways. Units must remain within the General's area of influence to receive any bonuses.
Initially, Generals provide an extra +2 Armor to nearby ground units, including themselves. The Tactics, Operations and Strategy technologies (researched at Forts) each increase this bonus by an additional +2, resulting in a maximum of +8 armor. Armor bonuses from multiple Generals don't stack, but multiple Generals provide redundancy and can influence a wider area.
Upon selecting a General, a bright circle appears which indicates that any units within the circle will receive the benefits from the General.
The General has four special abilities. Using any of these abilities costs 1000 craft.
- Forced March (hotkey Q): Increases speed for all nearby units for a short duration of time.
- Entrenchment (hotkey B): Puts a wall of sandbags or sticks, depending on the age, in front of any nearby military units to reduce damage taken from units in front of them and from splash damage. flanking damage is unaffected from this. Note that this ability can only activate within friendly territory.
- Create Decoys (hotkey Y): Any units nearby have decoys of themselves placed to distract the enemy so that they can attack while they are trying to kill the decoys. Otherwise, decoys are useless.
- Ambush (hotkey V): Makes all units nearby invisible to most enemies, very useful if you want to get to an enemy's city without being attacked.
Generals also increase the armor of nearby ground units, including themselves and civilian units. Armor bonuses of multiple Generals won't stack. Researching Tactics, Operations and Strategy technologies at a Fort increases this bonus as well as the general's line of sight and hit points as follows:
|Technology||Hit points||Line of Sight||Armor Bonus|
Production cost increases for every unit of the same type, whether on the field or currently in production, by a fixed +20 Metal / +20 Wealth. However, the maximum cost for General is capped at 240 Metal / 240 Wealth (reached with 8 units). Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.