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Building Overview Technologies Game Strategies History

FortificationEdit

Technology Cost Requires Effects
Fortfy
Fortification
120 Wealth
120 Metal
Military Military 3 (Standing Army) Increases effect of Forts on National Borders to +4
+1 Range for Forts
+5 Garrison capacity for Forts and Towers
+2 Line-of-Sight for Forts
Yuriwand
Bombardment
240 Wealth
240 Metal
Gunpowder Age Gunpowder Age
Military Military 4 (Conscription)
Fortification
Increases effect of Forts on National Borders to +6
+2 Range for Forts
+5 Garrison capacity for Forts and Towers
+4 Line-of-Sight for Forts
Stratresv
Strategic Reserves
360 Wealth
360 Metal
Industrial Age Industrial Age
Military Military 6 (Nation-in-Arms)
Bombardment
Increases effect of Forts on National Borders to +9
+3 Range for Forts
+5 Garrison capacity for Forts and Towers
+6 Line-of-Sight for Forts

StrategyEdit

Technology Cost Requires Effects
Taxis
Tactics
50 Food
50 Wealth
Military Military 3 (Standing Army) -50% production time for Generals and Spies
General and Spy LOS, range, speed and hit points increased to level 1
General armor bonus increased to level 1
Sci-1-generic
Operations
150 Food
150 Wealth
Gunpowder Age Gunpowder Age
Military Military 4 (Conscription)
Tactics
+100% Craft recovery rate for Generals and Spies
General and Spy LOS, range, speed and hit points increased to level 2
General armor bonus increased to level 2
Strategy
Strategy
300 Food
300 Wealth
Industrial Age Industrial Age
Military Military 6 (Nation-in-Arms)
Operations
-50% cost for Generals and Spies
General and Spy LOS, range, speed and hit points increased to level 3
General armor bonus increased to level 3