|Building Overview||Technologies||Game Strategies||History|
|This article is about the Classical Age Fort. For general information on Fort-type buildings of all ages, see Forts.|
The Fort is the first Fort-type building of the Classical Age, available for construction after the age is reached and Military 2 (Mercenaries) is researched.
Forts are defensive buildings meant to protect an area more effectively than a Tower; being larger, tougher and more damaging, with faster and stronger shots. Forts also expand the national borders to a great extension of their surrounding area, much like Cities, and can field a large garrison. The Fort is also the building where and Generals and Spies are recruited, and two powerful technology lines are researched: One which increases fort range, national border expansion and hit points; and another that increases the radius, resilience and maximum craft for Generals and Spies.