Unit Information | Game Strategies | History |
In Rise of Nations, Foot Archers are an early ages' infantry unit, available from the Ancient Age to the Gunpowder Age. They are trained and upgraded at the Barracks, requiring both Timber and Wealth.
Foot Archers are medium-ranged, unarmored units armed with bows or crossbows. They have the largest attack range and line of sight of all infantry and cavalry units and are very effective when fighting the slow-moving Heavy Infantry as well as Ranged Cavalry. They can be countered with Light Infantry, Light Cavalry, and Heavy Cavalry.
Foot Archers eventually become obsolete, and transform into Gunpowder Infantry. Unlike the Light Infantry, this change doesn't happen in the Gunpowder Age right away. Standard Foot Archers remain the same as in the Medieval Age, receiving no upgrade. Unique Foot Archers, however, have a Gunpowder Age upgrade. By the Enlightenment Age, all Foot Archers merge into the Gunpowder Infantry type, standard Crossbowmen/Heavy Archers upgrading to Musketeers.
List of Foot Archers[]
Age | Unit |
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Unique[]
Age | Unit | ||
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Koreans |
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British |
Koreans |
Nubians | |
British |
Koreans |
Nubians | |
British |
Koreans |
Nubians |
Unit cost[]
Foot Archers' production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Timber and 1 Wealth for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value.
Nation powers[]
- The American Power of Innovation: Receive +2 Food, Timber, Metal, and Wealth to gather rate for every non-garrisoned Foot Archers. All military ground unit upgrades, including Foot Archers, are 25% cheaper.
- The Bantu Power of Migration: Infantry units, including Foot Archers, move 25% faster and do not require Military research to be upgraded.
- The British Power of Empire: Foot Archers are upgraded for free, and receive up to three Foot Archers for free, depending on the Age, whenever a Barracks is built.
- The Iroquois Power of Nation: Foot Archers have +5% hit points, are hidden when not attacking and heal while idle in friendly territory, and (undocumented/hidden) move 25% faster.
- The Japanese Power of Honor: For each Age plus Military research, Barracks units, including Foot Archers, are created 7% cheaper and 10% faster, and do 5% extra damage vs. buildings.
Wonders[]
- The Angkor Wat reduces the cost of Barracks units, including Foot Archers, by 25%.
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