|Unit Information||Game Strategies||History|
The Flaming Arrow is the Korean unique Artillery Weapon of the Classical Age, replacing the standard Catapult. Like all artillery, it is trained and upgraded at the Siege Factory, available to build as soon as the age is reached, and as long as Military 2 (Mercenaries) is researched, so that a Siege Factory can be built.
Compared to the standard Catapult, the Flaming Arrow fires more slowly (60 frames recharge cooldown instead of the standard 55), but its projectiles are outstandingly fast, more than twice as those of the Catapult (projectile speed of 200 instead of 85), so they deal greater damage over time, and are also more accurate (-11% attenuation compared to the Catapult's -14%). On top of that, the Flaming Arrow has a 35% damage bonus against buildings in addition to the standard bonuses all Artillery weapons receive, making it a far more devastating weapon than the Catapult, and one of the best unique units in the game.
Unit Costs Edit
Unit production cost increases progressively with every Siege Factory unit on the field or currently in production. The default increase is of 20 Timber and 20 Metal for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value; in the case of the Catapult that is 157 Timber, 157 Metal (reached with 5 units). Upgrading this unit costs double the base cost of the unit it will upgrade to; this means that the upgrade to Heavy Flaming Arrow has a cost of 140 Timber, 140 Metal. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.