|Unit Information||Game Strategies||History|
The Fire Raft is the first Fire Ship and becomes available in the Classical Age. Like all Fire Ships, it is a ship loaded with explosives, that detonates when it hits an enemy ship. Enemy ships will take heavy damage or are destroyed. Fire Ships are effective against Heavy Ships and Bombardment Ships, but can be countered with Light Ships.
Because of her weak hitpoints and rather slow speed, the Fire Raft is better off as a defensive weapon to be used against an incoming enemy fleet, or one which is set to reduce one's fortifications. Keep your Fire Rafts garrisoned away in a Dock, and release them when the opportune moment comes. In some cases, you can easily seize the waves if you have sufficient numbers of light ships, as then the Fire Rafts can be used to sink the larger warships, leaving your surviving vessels to then ravage the enemy fleet and coastline.
Production cost for this unit increases progressively with every Dock unit on the field or currently in production. However, the maximum cost for Fire Raft is capped at 45 Timber / 90 Wealth. Actual production and upgrading costs may differ, depending on researched technologies, connected rare resources, or adopted governments.
- The Germans built Fire Ships 33% faster and 25% cheaper.
- Connecting a Citrus rare resource with a Merchant repairs all ships at sea.
- Connecting a Whales resource with a Fishermen increases movement speed of all sailing ships including this one by 20%.
- Want to weaken Fire Ships or remove them from the game? See Fire Ships: Modding.