Unit Information Game Strategies History
Fire Lances Burning Hoplites

Fire Lances killing Hoplites, showing their special "incineration" death animation.

Fire Lances are the Chinese unique Gunpowder Infantry of the Medieval Age Medieval Age, avaliable to upgrade from Javelineers as soon as the age is reached. Like all infantry, Fire Lances are trained and upgraded at the Barracks, replacing the standard Elite Javelineers.

Overview Edit

Unlike Elite Javelineers, and all other unique units that replace them, which are Light Infantry, the Fire Lances are Gunpowder Infantry, the first in the game. This means Fire Lances all the benefits of Gunpowder Infantry (such as a +33% damage bonus against all units and +80% damage bonus versus Heavy Infantry, cumulative multiplicatively); combined with the lower price of Light Infantry. On top of that, they have +1 attack strength, +4 range, +3 line of sight, and faster projectiles (90 frames per second compared to Light Infantry's 80). Compared to Elite Javelineers, their only downside is an attack rate about 0.3 seconds slower (every 37 instead of 33 frames), easily compensated by their faster projectiles anyway. This makes the Fire Lances one of the strongest unique units in the game, and more than capable in both offense and defense.

Unit Costs Edit

Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food Food and 1 Timber Timber for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value; in the case of Fire Lances that is 90 Food Food, 90 Timber Timber. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.

Trivia Edit