|Unit Information||Game Strategies||History|
Fire Lances are the Chinese unique Gunpowder Infantry of the Medieval Age, avaliable to upgrade from Javelineers as soon as the age is reached. Like all infantry, Fire Lances are trained and upgraded at the Barracks, replacing the standard Elite Javelineers.
Unlike Elite Javelineers, and all other unique units that replace them, which are Light Infantry, the Fire Lances are Gunpowder Infantry, the first in the game. This means Fire Lances all the benefits of Gunpowder Infantry (such as a +33% damage bonus against all units and +80% damage bonus versus Heavy Infantry, cumulative multiplicatively); combined with the lower price of Light Infantry. On top of that, they have +1 attack strength, +4 range, and +3 Line of Sight, compared to Elite Javelineers, their only downside being an attack rate about 0.3 seconds slower (every 37 instead of 33 frames). This makes the Fire Lances one of the strongest unique units in the game, and more than capable in both offense and defense.
Unit Costs Edit
Unit production cost increases progressively with every Barracks unit on the field or currently in production. The default increase is of 1 Food and 1 Timber for the second unit created, increasing further with every new unit until the cost cap is reached, which for military units is +125% of their original base value; in the case of Fire Lances that is 90 Food, 90 Timber. It's important to note, however, that these prices are the default standard, and actual production and upgrading costs may differ, depending on researched technologies/ages, connected rare resources, or adopted governments.
- This is the only gunpowder unit of the Medieval Age, reflecting both the discovery and invention of gunpowder by the Chinese in the 9th century, and the earliest weapons made with it.
- Fire Lances, Heavy Fire Lances and Flamethrowers are the only units that trigger a special burning death animation when killing enemy infantry and civilians.